Comprehensive Corpsman Guide

Very good guide, I have some gripes concerning some of the loadout choice you suggest and I’d argue on some of the finer points but overall very good

Beautifully detailed corpsman guide

Adding a changelog section for future updates from now on.

Added some new tips (dying Marine’s HUD stops flashing when about to die), altered my thoughts on some equipment and expanded my thoughts on some chemicals.

Thanks for the feedback everyone!

Heya! I basically have the same opinion as Jean here, namely that this is a great guide even if some of the choices in loadout and such aren’t exactly to my taste. (I’m also a bit more fashion conscious and don’t like hiding the medic identifiers :P)

Now there were some small things that I did want to mention that may merit editing/adding to the guide. (In the end its up to you what to include though. Its your guide!)

Suggestion 1

A minor thing to say about the backpack is that you can actually open it while it is on your back without needing to take it off/drop it. It has a small windup after which the bag will open.
Additionally you might want to add something about how useful stuff like the SADAR backpack and Sniper Smok can be as backpack replacements if the spec is willing to give you one. (They are backpack sized but work like satchels)

Suggestion 2

I really agree with this for some situations, but I also REALLY disagree with this as a general rule. I’d suggest changing it to something along the lines of “NEVER double team anther Corpsman’s patient UNLESS: …” Although maybe a small section on cooperation and teamwork between medics and other medics/marines might also be a good choice. (For example grafting/suturing a patient with a lot of damage or taking off their armour can make a critical difference on a patient that another medic is treating, even if they don’t have time to/are forgetting to ask for help.)

Suggestion 3

Something that is missing from the guide is how to use the medevac, like the fact that you need to activate it by right clicking and need. I would maybe suggest bundling it in with some other stuff about evacuation of marines even if that is also something that is best learned in practice. For example: When to flee the frontline with your patient, when to suggest/force someone to get evacuation, risk/reward for evacuating by running back to FOB vs Medevac, importance of escorts and probably some other stuff that I’m totally blanking on right now.

Suggestion 4

As a final thing I think it might be wise adding that priority should usually be placed on who is going to perma first unless you can’t save everyone in a mass casualty event there are only a few bodies and they are all on green line. (I say this because you dont know how long someone has been on a certain line. For example you might think something like “Oh this marine is on yellow line, let me just quickly revive this medic that is on the green line and revive the PFC afterwards.” without being able to know that the marine on yellow line is about to swap over to flashing line and has 850 damage, rendering them perma if you dont start treating them basically ASAP.)
Also adding to the DNR section that DNR specs/engies/medics/etc. can still be tossed into cryo to get their slot opened back up if you revive them.

Anyways those are just some suggestions that I had, and you really don’t have to follow them if you disagree.
I also did want compliment the guide again, since I really do think its really comprehensive and good!

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Fashion is for every Marine to discover on their own, and being fashionable is half the game. My thought process is that a newer player may want to make it harder for them to be discerned as a Medic from the Xenos point of view (even if a veteran Xeno can quickly tell who someone is anyway).

‘Backpack’ - I find the big backpack a bit too cumbersome but you are right that you can technically open it up without taking it off your back. I’ll make a note of it. The SADAR/Sniper packs are worth mentioning so I’ll toss a mention of it.
‘Doubleteam’ - I do kinda make a mention regarding how you can help for double-teaming. I should change the emphasis that you should never double-team by giving a patient medications, but only applying kits/splints/sutures. Good point
‘Medevac’ - Fair point, I’ll expand that section
‘Revive Order’ - I do make a mention that you should prioritise someone who is about to be rendered unrevivable, I might reword it to emphasize that. tho.

Thanks for the feedback.

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I often take a JTAC key so I can gauge quickly whether medevac is running at the moment for hugged patients. 3 points but it’s worth the investment rather than leaving an individual in a medevac stretcher for god knows how long by themselves.

Overall a very thorough guide!

Yes, fair point, I’ll make a note of it when I do an update.

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Thank you for such a great guide. I didn’t think about disguising myself until I read this. Keep up the amazing work.

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Cleaned up the page thanks to some new knowledge, I’m going to start adding in some suggested knowledge as other posters have given.

arguably if you stop at req as Corpsman it’s free there and seems to only run out of keys if you’re latespawn

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That is true, though it’s nice to quickly grab it so you don’t have to spend time waiting in req if that’s the only item you require

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A great guide, but, aren’t IMP backpacks aviable for free at Req?

I believe you are thinking about the IMP Logistics backpacks which hold ammo boxes. The IMP backpacks are ultra-rare backpacks which function as I noted in the guide. I think they used to be given to Corpsmen a long time ago (while I was on break) but nowadays they are either ERT or Synthetic only, though 99% of synths won’t take it since they’ll take their special synth backpack.

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Req has a few Ammo Rack IMPs in the armament vendor still.

Yes, those are new items, but they only carry ammo boxes, not really useful for a Corpsman.

Anyway, I’m still updating the guide now and then. Now with more pictures.

I would like to add to the strategy that if you have plenty of bruise/burn kits available it can be time saving to use the number pad to cycle through limbs quickly with number pad “7” or “8-4-4-5-6-6-1-1-3-3”. It can fix up a marine’s entire body in seconds using the number pad. I’m also very sad they removed the ability to splint while the splints are stowed, makes it more important to get to a safe place for patient treatment.

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I’ve made some minor updates, I’ve also got some thoughts in my head regarding the new storage changes being tested, but I will wait until the storage PR is finished and merged before I post those thoughts in case there are further changes.

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This is the holy bible for new corpsemen. It gave me everything I needed to save some marines out in the field :saluting_face:

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I’d love to talk about custom revival chem mixes but I’m afraid of revealing the secrets of the container storage (its the janitors).

So you’re the guy who steals the janitorial bucket every time! :laughing: