Corpsman loadout Discussions, What's your corpsman loadout?

You can tap them on other magazines to refill them from it.

It’s a relic from an older version of my loadout that has since lost its purpose. I only keep it around because I like using niche chemicals on occasion.

The mix started out with me using Sleen in a hypospray to dissolve D+ pills into. The idea was that since nobody uses Sleen, there’s no overdose risk, so the mix could be thrown out haphazardly to help get someone on their feet; just like you might do with revival mix. Now, with the mix including Epinephrine and it fully replacing my revival mix, the painkiller is dilluted to the point where an overdose isn’t a meaningful concern, so the Sleen has lost its value and is outright worse than Tramadol/Oxycodone.

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The hpr box mags are insane efficiency and has to be an oversight imo. Last time i used them I simply had to click my mag on the box mag and it would instant refill them to full.

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that’s intentional, what’s disabled (I think) is removing the bullets from the HPR boxes and putting them in other weapons

As I wrote, the ability for bullets to be taken out of a HPR magazine, in any case, is a oversight, and is far more likely a bug. The reason being people took HPR mags, in the past, only to use them as bullet storage and not to shoot the gun. This was changed so ideally it was impossible to remove bullets from a HPR magazine outside of shooting them (or racking a gun 600 times).

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I feel like it would have been easier just to make their rounds ‘HV’ or something. So they’re unique.

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You can tap them on other magazines to refill them from it.

Like Steelpoint says, I’m not sure if that’s still in the game and if it is, it probably shouldn’t be :laughing:

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powergaming and minmaxing loadouts is unfathomably uncool imo

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That would suck because then you cannot have a IMP rack with 3 rifle loose ammo boxes in your backpack and be a ghetto smartgunner as a HPR user, you’d be entirely reliant on req to get ammo.

It would make HPR completely useless past the first volley of bullets.

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Heaven forbid you rely on Req for supplies.

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Your right, thats why I rarely play specs that need req nowadays and do not play SG. I know how stretched req is already, no need to add to their burden. Their budget is ass as it is, if they had to add buying HV HPR mags too, you would never see any mags ever dropped unless it was a ASRS freebie.

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Spoken as one who welcomes defeat

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I changed it up recently.

White helmet and gloves for drip.

M4 armor, drop pouch, bigger belt, radio backpack, revive mix and med kit pouch.

I also take an m41 mk2.

Belt has all the basic pills, plus ia, then 2~3 stacks of splints, rest is an even split of burn and trauma pads.

Radio backpack has 3 red medkits where I replace tricord with another burn pad stack.
A pack of hedp,
Another new kit with 3 stacks of splints, both blood bags, an extra bicardine and kelo pill bottles.

Med kit has hug bag, 2 roller beds, medevac bed, spare med scanner, surgical line and burn graft. Maybe something else too, I forget.

Drop pouch has my MRE and two defibs.

Armor holds m41 mags, oxycodone, and maybe a med scanner. I mix it up.

Helmet has d+ and tricordizone unless I find an emergency injector.

M41 mk 2 also has 3 hedp so I have 6 for body recovery.

I deploy with 2 bottle bicardine, 2 bottles kelotane, 14 stacks of brute pads, 14 stacks of burn pad, 8~9 stacks of splints, 6 hedp, 2 roller beds, 2 med scanners, 1 injector of d+, 1 injector of oxycodone, 1 canister of tricordizone revive mix, and a pack of smokes.

I’m considering switching to backpack because I go through a lot of brute and burn pads but it seems like it could be too much to have an extra 2~ or more medkits. Comms hasn’t been going down but I also feel like I have most of what I need and usually can resupply or make do with what I find.
Ie tricordizone injectors, bandages, pill packets, ointment.

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