Corpsman loadout Discussions, What's your corpsman loadout?

You can tap them on other magazines to refill them from it.

It’s a relic from an older version of my loadout that has since lost its purpose. I only keep it around because I like using niche chemicals on occasion.

The mix started out with me using Sleen in a hypospray to dissolve D+ pills into. The idea was that since nobody uses Sleen, there’s no overdose risk, so the mix could be thrown out haphazardly to help get someone on their feet; just like you might do with revival mix. Now, with the mix including Epinephrine and it fully replacing my revival mix, the painkiller is dilluted to the point where an overdose isn’t a meaningful concern, so the Sleen has lost its value and is outright worse than Tramadol/Oxycodone.

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The hpr box mags are insane efficiency and has to be an oversight imo. Last time i used them I simply had to click my mag on the box mag and it would instant refill them to full.

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that’s intentional, what’s disabled (I think) is removing the bullets from the HPR boxes and putting them in other weapons

As I wrote, the ability for bullets to be taken out of a HPR magazine, in any case, is a oversight, and is far more likely a bug. The reason being people took HPR mags, in the past, only to use them as bullet storage and not to shoot the gun. This was changed so ideally it was impossible to remove bullets from a HPR magazine outside of shooting them (or racking a gun 600 times).

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I feel like it would have been easier just to make their rounds ‘HV’ or something. So they’re unique.

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You can tap them on other magazines to refill them from it.

Like Steelpoint says, I’m not sure if that’s still in the game and if it is, it probably shouldn’t be :laughing:

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powergaming and minmaxing loadouts is unfathomably uncool imo

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That would suck because then you cannot have a IMP rack with 3 rifle loose ammo boxes in your backpack and be a ghetto smartgunner as a HPR user, you’d be entirely reliant on req to get ammo.

It would make HPR completely useless past the first volley of bullets.

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Heaven forbid you rely on Req for supplies.

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Your right, thats why I rarely play specs that need req nowadays and do not play SG. I know how stretched req is already, no need to add to their burden. Their budget is ass as it is, if they had to add buying HV HPR mags too, you would never see any mags ever dropped unless it was a ASRS freebie.

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Spoken as one who welcomes defeat

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I changed it up recently.

White helmet and gloves for drip.

M4 armor, drop pouch, bigger belt, radio backpack, revive mix and med kit pouch.

I also take an m41 mk2.

Belt has all the basic pills, plus ia, then 2~3 stacks of splints, rest is an even split of burn and trauma pads.

Radio backpack has 3 red medkits where I replace tricord with another burn pad stack.
A pack of hedp,
Another new kit with 3 stacks of splints, both blood bags, an extra bicardine and kelo pill bottles.

Med kit has hug bag, 2 roller beds, medevac bed, spare med scanner, surgical line and burn graft. Maybe something else too, I forget.

Drop pouch has my MRE and two defibs.

Armor holds m41 mags, oxycodone, and maybe a med scanner. I mix it up.

Helmet has d+ and tricordizone unless I find an emergency injector.

M41 mk 2 also has 3 hedp so I have 6 for body recovery.

I deploy with 2 bottle bicardine, 2 bottles kelotane, 14 stacks of brute pads, 14 stacks of burn pad, 8~9 stacks of splints, 6 hedp, 2 roller beds, 2 med scanners, 1 injector of d+, 1 injector of oxycodone, 1 canister of tricordizone revive mix, and a pack of smokes.

I’m considering switching to backpack because I go through a lot of brute and burn pads but it seems like it could be too much to have an extra 2~ or more medkits. Comms hasn’t been going down but I also feel like I have most of what I need and usually can resupply or make do with what I find.
Ie tricordizone injectors, bandages, pill packets, ointment.

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This one is for Low POP no Doc and No Req.
There should be an MH on the M4A1 and Signal Flaire to replace the normal ones.

If we have supplies, I will change one Defbritor to IA. Ask Req for an Ammo Rack to bring 1 box of MRE, 1 Portable shield, and 1 box of 10X24 Ammo.

Why so few kits? I would burn through that in like 20 minutes

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Lmfao you took and posted this before the round even ended. Nice street medic gear with the tools and metal

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I did not even notice that. Medics from the Street unite.

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I’m not sure about your case, I usually run out of splints and medical punch in 1 hour for about 30 marines. If I need supplies I just go back to FOB and grab some from a vendor or from Perma medical mates.
I prefer to stay around Cadelines or heal in the cade that I make. That may reduce the brute damage from Xeno and not overuse the Green Kits?

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Thank you for providing a really solid low pop load out.

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I usually go with the loadout of:

Helmet: flask with unga
Light armor: 2 mk2 mags
Black webbing vest: bloodbag, rollerbed, synth craft, surgical line and Fix’O Vein
Lifesaver bag with the usuals + MB, KD, Fe, IA, stasis bag
M4A1 Mk2 with mag. Harness, m5 bayo and angled grip
Backpack with 3 defibs, 4 medkits (color coded for: 1 oxy kit (3 bloodbags, 3 stasis bags, medevac stretcher), 1 advanced firstaid kit (filled with Advanced trauma kits), 1 fire firstaid kit ( filled with burn kits), 1 first aid kit ( filled with Splints)
Pouches: pressurized pouch (revival mix + tricord) and medkit pouch (3 advanced trauma kits, 2 burn kits and 2 splints)
Jtac radio key aswell for calling medevac over comms

Good to share supplies with other medics and so far havent run out of supplies on my missions.

I’m newly platinum but still really bald compared to some of the better corpsmen like Reid and Mao. I try to mimic how they work, so this is what I’ve come up with so far. It’s really barebones compared to other kits, but it’s simple and consistently available without much min-maxing or needing a lot from Chemistry.

The blood bag revival mix is 180u of Epinephrine and 45u of Oxycodone, 4:1u per injection, 45 injections per bag.

The helmet hot dogs are syringed full of goop from MREs. They last forever, and if they do start running out you can do a tactical reload using whatever half-eaten rations you find dropped on the floor.

If you opt out of buying the extended/AP magazines you’ll have plenty of points left to stay flexible. I normally spend that on a radio pack or a packet of grenades, or I’ll offer to buy gear for other people. I just don’t really like to ask for a lot of stuff from the other departments (chem/req), because I don’t like bothering them.

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