in this acid goop post, it discusses the reworking of the squad system.
I think thatâs a good idea, so lets put it in ideaguys insteadâŠ
original fireteam post in acid goop thread
literally remove current squad system as it stands - #4 by birb
So then, what and why âfluidity of squadsâ.
Fluidity of squads (as I see it) is giving more power to individual riflemen in deciding how to organize their squads.
The goal is to encourage teamwork.
My ideas
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Fireteams are created by riflemen, and riflemen choose which fireteam they join.
- Fireteams can be private, or public. Leaders are the first one to join the fireteam. FTLs automatically start with a public fireteam and randomly assigned members.
- Advertising of a fireteam can take place in the main squad channel.
- Fireteams can be advertised on squad channel - and those who do not follow the ârulesâ of the fireteam can be kicked/banned from the fireteam, in which they can decide to join a different fireteam.
- Fireteams can be private, or public. Leaders are the first one to join the fireteam. FTLs automatically start with a public fireteam and randomly assigned members.
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Fireteams get radio channels
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You can choose to change your squad without contacting command (ie: bravo to delta, delta to charlie, etc)
The idea (behind my ideas( the goal ))
The goal of squad fluidity is to encourage teamwork. Currently the game is at its most fun when you have metabuddies/battlebuddies to work alongside, and so this will incorporate and encourage battlebuddy teams ingame, so that you donât need to create metagroups anymore, and more teamwork is utilized.
You will be able to find other individuals ingame, talk to them, rp with them, and create fireteams with them to fight alongside.
I believe when you are the one making the choice to join the fireteam, and when tools are given to actually manage your team, the game will be a lot more teamwork-oriented and thus fun.
Smaller radio channels helps aswell, in encouraging rapport and teamwork among fireteams.
Now then, as for discussion questions⊠what are your thoughts on this, what possible ideas about the idea should be changed, how would it fit in game/would it fit in game at all, critiques of the goal/methods, and other potential consequences?
As well as this, any alternative solutions perhaps?