This is an obviously hot topic, due to the amount of posts in the forums about hows/whens/shoulds hijack.
This is a post about if it happens. Not what happens during it or how it is done. Just if it happens at all.
I’ve read a bunch of the other topics and the other one that touches on this subject is @Steelpoint 's Remove Hijack. Or Make It Optional
How about this chart:
X means No
O means Yes
Xenos / Marines
Hijack X O = No Hijack Xeno Minor, because xenos gave up chase.
Hijack O X = No Hijack Xeno Major, because marines gave up the fight.
Hijack X X = No Hijack Draw, both sides decided to cut their losses, it is not worth it.
Hijack O O = Hijack happens, Victory is decided as it is now.
If Hijack is denied it starts a timer of 3-5minutes to round end for Jelly/Medals, memorial and RP in general.
When the Queen takes control of the dropship and decides the place to crash in, it triggers an ARES response of the dropship taking off. Then inside the CIC bubble console would be a greyed out button “Reach Higher Orbit and Disengage” wich would be now back in color. The button can be pressed for 1 minute or the time it would take for the dropship to arrive. Correct AA settings could possibly increase this time.
It defaults to Hijack happening if no one disengages from the planet's orbit.
This way the xenos and marines can agree or disagree to a hijack and their decision would influence on the results of Minor or Major.
Why do I think this is good for the game:
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Sometimes xenos do no want to continue the fight. Are forced(along the rest of the ghosts, skill issue) to hijack with the probable lower numbers they have and are stomped. Xeno Minor.
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Sometimes marines don’t want to fight. Are forced(along the rest of the ghosts, skill issue) into a second FOB situation, only now it’s in the Lifeboats/SE Pumps area. This varies a bit.
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Sometimes neither wants to fight. No one is forced(along the rest of the ghosts, skill issue) to 20-30 minutes of slog. Some RP time is given and we can all begin a new round soon.
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Now, if both sides want to keep killing each other, then, and only then, the round continues. An early evac to cut losses might have occurred. Marines are still fresh or have greenos to help. Xenos have high numbers. FUN can still happen for both sides! Except for the ghosts. Who are forced(again, skill issue) to watch, as it is now.
With this choice, both sides can enjoy mutually when hijack happens.
This is the point of this whole wall of text. If it is enjoyable. This is the Love/Hate relationship that we have with Hijack. Sometimes we are just not in the mood for a continuous stomp.
PS: On the subject that “Marines can early evac with their whole army” and cut the win for the xenos short, I say this: Marines wants to win, anyone who decides to withdraw with only <10% marine loss is just griefing and should get a job ban. If they evac early like pussies, they deserve to lose to a Xeno Major.