I like Doubleburst. Doubleburst has upped Xeno win rates. But – and this is obvious – doubleburst very quickly snowballs.
Marines adapt to this by not even waiting for caps to burst. When Major Zion Barnes (he does this the most effectively I think) sees xenos got too many caps, it’s straight back to FOB.
I loathe calling it an “early retreat” because it’s not intentionally/maliciously early, it’s objectively a good play and the only viable move for Marines. But in terms of gamefeel, it’s early.
Why is it early? Because now we’re in FOB siege 15-20 min after drop. Now xenos are doing a siege. They will eventually win, meaning the Alamo evacs. Now we’re doing hijack gaming with the entire fucking Marine Force and we WILL get a Xeno Minor – which is a “Xeno win” but lets not shit ourselves, it doesn’t feel like one, it feels like a Marine stomp.
It isn’t fun for Marines either after it happens 3 rounds in a row.
The only play for xenos is to refuse to engage the FOB, which slows gameplay momentum to a halt. I know refusing to engage the FOB can work, I’ve seen it, but for a # of reasons it turns rounds into near-3 hour slogs, Xenos avoid this for a reason, they ALMOST ALWAYS just siege because it’s more fun.
Honestly, I don’t think it’s possible to fix the “early retreat” thing as-is with doubleburst, and I like doubleburst. Three alleviating things I can think of –
1.) TGMC option but modified.
If Marines shipside = 120%(?) more than Xenos ground side, Queen gets an option to skip hijack entirely and cop a Xeno Minor.
My idea here is imperfect and could definitely use some rethinking/retuning but I think the concept is there.
2.) Buff Xenos during Hijack dependent on Marine/Xeno ratio.
We’ll do some math — we can scale extra Hijack larva based off Marine/Xeno ratio.
I dug thru GitHub and apparently during Hijack, Xenos used to get infinite/exponentially more larva. Worth a shot just to cut this slogfest down – but I still want Xeno Minors to be viable for marines! If Marines have 40 guys and Xenos have 23 bug, that’s a pretty fair ratio; I see no reason for Xenos to get a huge buff there.
Potential 3rd option now that I’m thinking of it —
3.) Make redeployments part of the gameplay loop.
By doing this we sort of, continue the gameplay loop instead of speed running it via Xeno Minor on Almayer/pausing it via Xenos refusing to hijack
I have zero clue how you’d accomplish this tho