Honestly, TGMC kinda has the right idea of having capture points that supply the operation and even before I’ve seen that and started on CM, I felt it was odd that CM didn’t have some sort of resourcing goal to go after. Most RTS/Stratagy games have some sort of resource goal. (And yes, this is like an RTS, just commanding the units are like herding cats) Natural Selection 2 comes to mind.
Regardless. We’ve tried to have a system like this, the techweb, for research and special gear. It made marines way too powerful, too quickly. Which is why holding comms, sensor tower, some key points on a map, gathering intel, xeno bodies. Should be what fund requisitions, instead of a techweb system.
Pretty much give req a starting initial budget of 20k - 30k, based on pop, like the old days, but they don’t get a dime more until comms and other locations are capped. Xeno bodies, depending on the tier and type, brought back to the ship give small bonuses. Processing disks in intel can randomly give funding bonuses. Instead of just Intel points.
Would this make my job harder? Absofuckinglutely! Would this give marines more incentive to push and hold shit so they can get AP ammo, mats, and grenades? Most likely. Also it would make giving req budget infusions a bit more viable as well.
(Don’t remove the cashback form crates and forms though)