I don’t understand why this is a thing in the first place - I would understand giving a few extra minutes maybe to get ahead of the curve, but when a 0 skill hug of someone who’s being capped anyway sends people to the front of the queue, it essentially forces you to play hugger and sit around (or go for a backline hug if you want - unlikely), even if you have been dead for 50 minutes.
Me when I’m incentivized to capture but I just want to kill everyone like OWL my idol:
Already was discussed. I wish the queue was an actual queue and you couldn’t cut into it by playing hugger/being hugged. If cutting into the line wasn’t a thing the huggers would still be rewarded for moving the line faster. But now you can just play hugger and ignore 20+ people waiting in the queue ahead of you.
At least latejoiners no longer get a priority, back then it was outright impossible to get larva by waiting in the queue.
I don’t see how this incentivizes capping people as a xeno, it does nothing for you as a xeno already in the game.
This isn’t how it works per se, according to drathek, the hugger only gets priority on the specific body they hugged, like how the person getting hugged.
So for any given body, Person who got hugged > Player hugger who hugged them > Ghost queue, but hugging a random medic who gets it removed does nothing for your queue.
I think the system is fine, lets you potentially get a larva a little faster if you’re actively observing rather than just tabbing out to do something else until you get one.
Cap people to have more xenos to win the round and make it easier to kill/cap more marines.
For me its litterary just a hail mary when I am 30th in queue, and it is my only way to actually play the game. Because if it was not in the game, I would either have to wait for 30 xenoes to spawn, hope someone ghsosts, or just wait an hour for the next game.
Is it skipping a queue? Yeah. Is it the only option available (realistcily)? Yeah.
Sure but they’re also penalized sometimes when their turn is up but they’re busy being hugger. Even if they still maintain as close to their ‘front of the line’ spot as possible. And that’s if they actually go to the front of the line for all larva and it’s not just priority on the person they hugged. I don’t know which one it is offhand, but I don’t think it’s an unreasonable incentive either way.
From being an observer you constantly see larva spawn and be afk - I think it’s absolutely a good thing for the game that there’s a small incentive to be active.
latejoiners STILL get priority, that’s part of why queue times are so high
It’s based on the time you joined server, not time you observed.
that alongside all the queue skipping bs has made the Larva queue system a worse system then RNG bursting IMO.
It Insetevises players to play huggers, not xeno.
By contributing to the round even after they died, they are rewarded for increasing potential xeno spawns. Wich overall lowers que time as soon as the second hugged.
To do that optiomally, it would work best if each hug only gives a sligth boost, heavily rewarding players that added multipel potential xeno spawns. And not give that big reward to a lucky hug.
While i agree if that gives a huge leap its kinda bs, but the leap in itself isnt bad. That is a good reward, and helps everyone.
A big reason why the que FEELS worse then pure rng is chronostasis.
You feel like the time you spend waiting is slower watching the clock, no matter if it actually is.
The fact that you can see your number go down, makes the wait feel longer.
But it isnt.
Further more, the que isnt even as hard as you think. You can easily get a lrava without actually being 1sth or even 2nd in que.
Its a rough visualisation to give you an estimate. Its not aliteral list, if it where how could there be multipel people in 1sth?
Nah RNG was definitely worse. It just felt less bad, at least now you can more or less assume when you are going to get your roll. With RNG some notorious runners (HE-HE) could get insta revives, while actually good players (KO-BA) would wait forever for their larva.
Currently, being 1 to 4 in the queue is okay to wait. Being 20th means it’s time to do dishes. Though thank to facehuggers priority being 4th can last forever.
Queue system is weird for me and i don’t really understand it.
If you face hug someone, how much ahead do you get up in queue?
And as marine, if you get capped you get that larva bursting, skipping the entire queue. Why? It does not feel fair for the people in the queue.
All of you guys are completely missing the point, which is that player huggers don’t actually contribute anything to the capping process. Any time a hugger has the time to successfully hug someone in an area which the hugged marine will feasibly be taken back to hive from, the same could have easily been accomplished by skipping the hugger altogether and taking them back to the hive.
I mean, its essentially a carrier light. Having to not go carrier, while also being able to hug on the front is surprisingly good as it makes the return trip just safe (looks at people having a machete and only runners carry caps).
The fact that a person who got hugged gets priority over their corpse is also kinda a double edge sword.
On one hand, sometimes you get good players who also play xeno popping out from their corpse and contributing to the xeno W, the other times you get a horde of Young Runner (XX) who instantly die because its their first time playing xeno since they are primarily a marine player.
If you are wondering, the latter happens more often.
I want it to stay, though, because it incentivizes people not to instantly PB themselves with buckshot the moment they are at risk of capture; otherwise there is no reason NOT to shoot yourself.
Wrong Huggers can contribute more than just hugging they can act as scouts and more due to them being effectively infinite
Remind me how this is relevant to the topic of capping?
So when hugged the player (as long as they dont respawn) will have the first burst from the marine, small, or tall they hug. Its actually a subtle way to avoid ssd larva which does happen from time to time. Plus being an active hugger gives you alot of opportunity to either look for a flanking hug on a marine/backline, setting off claymores at the perfect time (channel your inner scuicide bomber basically), making sure people get capped by being ready on the frontline, or even be a scout if the queen actually uses you for that. Its basically a justifiable battle larva intill you hug someone (larva sound for huggers is funny). So basically it rewards proactive players.
The issue is that hugger is not proactive gameplay. it’s sitting and waiting.
The only reason to play hugger for most people is to skip queue, and if you don’t play hugger, you’re punished because people play hugger to skip queue. I think that’s an inherent flaw because of how hugger gameplay does not appeal to most players, and so there’s no reason to incentivize it so heavy-handedly. If there’s 20 people in queue, 5 people skip ahead. Instead of waiting for 20 caps, they are now waiting for 25 - and that’s very unfair since those huggers maybe played like 5 minutes waiting by a warrior being like “hey cap pls :D” and instantly get a cap (they waited 5% of the time of everyone else, because by skipping from 20 to 1 they skipped up to 2 hours of waiting).
Realistically, if a hugger hugs a cap and the cap goes to hive, they are usually stealing that burst from people in queue, not actively helping anyone. It’s a minority of cases where a hugger actually is partially responsible for the cap and usually from people who actually want to play hugger.
However an incentive for gameplay that does not immediately appeal to everyone can be beneficial too, in making people try something new and see if they enjoy it.
It rewards “proactive players” at the expense of the people who are patiently waiting in the queue. Like you are supposed to do in queues. This is why it’s stupid. Why have a queue in the first place if you basically have to play hugger to get a larva this century? Just make it so only huggers can get larva, at least this won’t be as misleading as having a queue.