IMGXKILLER - Commanding Officer Application

Commanding Officer Application - IMGXKILLER

What is your BYOND key?

IMGXKILLER

What is your Discord ID?

imgxkiller

What is your timezone in UTC?

UTC+1

Player Name You Use Most?

Bill Wallick

Ban Appeals, Whitelist and Staff Applications:

Fax Responder - APPROVED - Imgxkiller - Fax Responder Application - #8
Commanding Officer - DENIED - IMGXKILLER - Commanding Officer Application

Have you been banned in the last 3 months?

No.

If so, why?

N/A

Command Knowledge:

How familiar are you with command positions?

Command/Officer Roles are one of my favourite roles to play in ColMar, as I enjoy both the Gameplay and Roleplaying aspect that these roles give.
I have a lot of experience I’ve gained in Command Roles, which primarily arises from Executive Officer, Chief of Military Police, Squad Leader, Staff Officer, Fireteam Lead, and Chief Engineer (Also Lt.Commander from Whiskey Outpost, too). All of these roles require you to command people one way or another.

I’ve played these roles both on High-Pop, Medium-Pop, and Low-Pop, which gives me an idea on how to act depending on the population of the server.
I am familiar with all the departments and how they function, as well as how groundside forces operate, which enables me to lead any department or squad if needed.

Hours in XO:

106.7 Hr

Hours in SL:

50.3 Hr

Character Information:

Why did your character decide to become the CO of a ship?

Wallick was born in LV-433, a cold, hostile planet under the jurisdiction of the Union of Progressive People, where the Colonial Liberation Front terror attacks, paired with the constant oppression under the rule of the Union of Progressive People, made the few memories Wallick still holds onto from his childhood grim and dark, with the rest of his memories supressed and long forgotten.

This entire situation made both Wallick and his family yearn for a better life, and eventually, after his sister died at the hands of a local Colonial Liberation Cell, he and his family finally managed to leave the planet and emigrate to the United Americas, all except one of his brothers.
Using multiple favours and a few under-the-desk agreements, his family finally managed to successfully emigrate to the United Americas, where they would settle down on the Crestus Prime System, LV-018 “Barceloras”.

From the moment Wallick gained some conscience, he grew hatred for the cause of the Colonial Liberation Front and its supporters, swearing to make them pay for all the crimes they had committed, and are still committing.

Wallick had always wanted to be in a position where his actions and orders would make a change, where he could properly do what he swore he would do, and to put an end to all the C-L-F cell’s he could.
From the moment he gained entry to the Marine Corps as an Officer, he always did more than what was asked of him, surpassing his limits only to attempt and stand out in an attempt to gain more of a voice.

He was always the first to stand up and to give his opinion on whatever was happening around him. Always sticking to procedure, always filling paperwork in time, and always having everything organized neatly, even if it took hours for said thing to be properly organized and done.

He was always attempting to stick out as the perfect officer, even if he faltered more times than he would have wanted.

How did your character attain the position of CO?

Wallick had been an Officer in the U.S. Army for two years when he participated in the bloodbath that was the Riots on LV-113 on Crestus Prime, also known as Operation Romeo-Tango.
After him and his Platoon were evacuated from the Surface of the Planet, Wallick saw first-hand the strenght of the United States Colonial Marines, and seeing how they managed to handle it, he made the decision to attempt and transfer to the Colonial Marines.

After long batches of paperwork and a few favours, Wallick managed to get transferred to the Colonial Marines, where he would be assigned as the Auxiliary Support Officer of the 2nd Company aboard the Vessel.

After some time, Wallick got promoted to Captain, and weeks later, the Executive Officer of the Vessel ended up retiring, and it was then that Wallick was nominated and subsequently promoted to Executive Officer of the U.S.S. Almayer.
It would not be until 2182, after a gruesome incident aboard the Almayer involving one of the M577 Armored Personnel Carriers would cause the Major of the Vessel to sustain critical damage, forcing the Major to retire.

It would be after said incident that Wallick was promoted to Major and assigned Commanding Officer of the U.S.S. Almayer

Provide a short story of your CO.

It’s pretty extensive, but I hope the read is worth it.

Command Actions:

When do you believe it’s appropriate to pardon a prisoner?

It’s low-pop, we’re in the briefing room, and the Bravo Specialist accidentally discharges his flamer and hits a Marine, yet the fire is quickly extinguished.
Now, althought the blame is on the Specialist for not having the flamer pilot extinghished, if it’s confirmed that what had happened was an actual accident and that they didn’t mean to, I believe it would be correct to pardon the Specialist, as not only we’re running low on manpower, but the specialist is a vital role on the outcome of the round, and having them arrested, even if only for fifteen minutes, could be catasthrophic.

Again, another example: We’re back on low-pop, one of the Hospital Corpsmen has been arrested for Disrespecting a Superior Officer and Resisting Arrest.
Now, knowing how most low-pop rounds go, depending on the number of Corpsmen currently awake, I would decide whether to pardon the prisoner or not, pardon the prisoner.
Imagining that there’s a low number of medics awakened at the time of the arrest, I would pardon the prisoner, as having low or no medically trained personnel deployed is one of the worst ideas ever.

I still believe that pardons are only to be used in the same way ML says they are, and that prisoners should be pardoned if it’s in the best interest of the Operation, such as personnel like a Squad Lead, Fireteam Leader, Specialist, Field Doctor, etc.
It’s also important to specify that I believe pardons should mostly only be given to people who actually show remorse of what they’ve done, except in really dire situations.

Give some examples of when you would or would not use pardon.

So, it’s low-pop and during the briefing, the Charlie aSL accidentally discharges his weapon, which ends up hitting the Captain, and so the Captain decides to have said aSL arrested.
The aSL is clearly at fault for failing to have their safety on, but in the exceptional case that Charlie has no other suitable aSL to be chosen, I believe that the best option would be to pardon the aSL and having them warned for their actions, as deploying a Section without anybody to properly lead it is not a good idea.

Now, for another example: An Alpha Smartgunner was accidentally hit by Close Air Support alongside two allies, which caused him to be critically wounded alongside both of his allies, although they’re all recovered and successfully CASEVAC’ed back to the Almayer and given proper medical attention.
Now, instead of reporting what had happened to Command, he begins calling for the Execution of the Gunship Pilot, and that he is going to kill them himself, which eventually causes their arrest.
Now, I think this is a situation where I wouldn’t pardon the Smartgunner no matter the situation, since there runs the very possible threat that in the case he were liberated, he would go on to take action against the Gunship Pilot, which would only hinder the operation and the chances of winning said operation.

Another example would be: There’s this Doctor who is in charge of most of the Surgical Procedures aboard the Vessel, but after multiple patients, it appears that he’s been giving them wrong dosages, which have already caused multiple overdoses and one death.
Now, even if Medical is short-staffed, I wouldn’t pardon the prisioner as they’ve caused lot’s of damage to the Marines, only because of their poor training or attempt, being this a clear case of Neglect of Duty.

When do you believe it’s appropriate to use a Battlefield Execution?

Battlefield Executions are a power that should not be abused nor used constantly, as it not only removes a player permanently from the round, but also may and will damage the relation’s between Marine personnel and Command Members depending on why the person had been executed.
Some examples of where I would use this power would be:

During a Delta Alert or deployment, a Marine which is currently holding some amount of power, be it SL, FTL, or other, begins calling for a mutiny and to undermine my authority by giving contradictory orders and directly screaming that I should be ignored. That’s one example on where I would use my power for a Battlefield Execution, as it’s confusing Marines and directly affecting my ability to lead properly.

The parameters for Executions are very limited and for good reason, as this power is something that shouldn’t be used often during operations unless it’s truly needed.

Give some examples of when you would or would not use Battlefield Execution.

Some examples of where I would, and wouldn’t use Battlefield Executions are:

Post-Operation, a Marine who is highly discontent with how the operation was organized by members of Command breaches into the Combat Information Centre and begins shooting blindly before being shot down by MPs and Present staff alike, thankfully without anyone being injured.
Now, since the suspect has been successfully taken down without any casualties or injuries, I wouldn’t execute them as they no longer pose a threat to the Staff.

An example of where I would execute them is if they proved to be a threat to the U-S-C-M, the Ship itself, or the current operation, like for example: A Combat Technician is discontent with Command and the Military Police after they were arrested and placed in the brig for trying to break into a restricted area.
After being let free, they decide to come back with a BRUTE to attempt and destroy important infrastructure like OW consoles or the Cubicle.
They manage to blow up the Western CiC wall, blowing up two OWs alongside one Staff Officer.
Seeing that there are no MPs around that can respond in time, I decide to Battlefield Execute them, as they have proved a threat to both operations, the Vessel’s integrity and U-S-C-M personnel in the vicinity.

Final example on a situation where I would use the BE would be the next: One Researcher has been working alongside the Corporate Liaison to illegally and secretly breed Xenomorphs inside the containment cells of research without proper authorization.
When the word is heard, I, alongside another MP, move to research, where we are met with the Researcher taking the Corporate Liason hostage and threatening everyone near him.
Eventually said researcher shoots down the CL and attempts to free the Xenomorphs, in where I would step in to execute them before they managed to do so.
Reason for this is that they’ve proven to be a threat to persons in my presence, and also attempted to fumble with shipside operations as they tried freeing the Xenomorphs that were in the Containment Cells.

11 Likes

Take a short moment off my holiday to write in and say: Bill is genuinely a level headed XO and has made great strides to keep his character while working on the flaws that got his last app denied. I would be happy to have him as my major as a forever XO/SL any day.

Have a good one.

2 Likes

Wallick you son of a mudafucka. Hes one of the only people I can personally say gives his best in command i’ve seen him both here on PVE and a SS14 CM server hes the one person cept you Aalto I trust in the CO whitelist. My +1

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+1 from me. Wallick is genuinely one of the best roleplayers in CM and CM PvE, he goes out of his way to put RP first, even when it doesn’t lead to the best meta outcome. Exactly what I personally would want to see out of a CO as a player.

2 Likes

Heya Wallick! Not going to put a +/-1 down yet until I get more rounds with ya, but a few bits of advice from seeing you as XO over a few rounds!

To start, I think you have a wonderful grasp on trying to stay in character and not just be “John Marine but in CIC”. Its a breath of fresh air to have Briefs in CIC or the Conference Room and make it feel official like orders are coming down from on high.

I only really have two main points before seeing how you rock and roll in round:

  1. To quote Soomis from your last CO app:

I understand that quriks help give a character more pizzaz or whatever adjective you want to apply. But, as CIC, your singular purpose is to clearly and concisely relay information to the Marines on the ground. Something like this -

contains exactly 12 characters of useful information (Evac x3). Everything else is fluff that is going to confuse the hell out of a newer player. The fluff bits are nice for wake-up announcements or calm moments, but in the heat of the moment you dont need fanfare and trumpets to roll out every announcement.

  1. Ditto to above - use words that a newer player isnt going to be confused by.

Fluff for non-critical information is fine. Hell, I myself dont say “guys” and tend to call people “lads” (damn the brits!) so I’m no stranger. But - and this is speaking from someone who only started playing CM early this year - it gets very confusing when I’m getting hit by all these terms and have a hard time figuring everything out because I have to learn another set of goofy military terms. And thats coming from someone with a decade of MilSim knowledge outside of funny spaceman game.

Some examples:

  • Please please please do not replace any directional wording - there was a round where I saw you turn “North-East” into “North-Echo”. Not only does that make no sense, its not even shortening the word!
  • I understand that its fluff to call Squads Sections (or any of what I have been told is a british-ism). But personally its a massive immersion break to have a United States Marine company get called by British terms. If it was the Royal Marines, sure, but not the Americans (obligatory we dumped the tea in the harbor for a reason). Fluff up stuff about your backstory or maybe some slang, but an Officer should be using terms that the Corps uses. Its also a lil confusing to go full-brit with a character that grew up around UPP regimes according to your story.

Communication is the heart and soul of CIC (and frankly, Leadership as both an ideal in real life and as a skill in game) and is personally my main concern for anyone playing an Officer in-game.

I have full confidence - as Kirsh pointed out on your last app - that youve poured a lot of energy, effort, and passion into playing XO and going for CO, but I worry that some of the comments from the last app werent taken to heart.

Either way, I look forward to seeing you in CIC over the next weeks to see how youve grown from last time!

3 Likes

I really, firmly believe that CIC needs MORE variety, not less. If that means that marine winrates drop a tenth of a percent, so be it. Wallick is a breath of fresh air in a role that feels very static, focusing on creating an enjoyable and realistic atmosphere over being an elite RTS commander.

There are a few things that could be cleaned up, but nobody’s perfect, and Wallick consistently generates fun and engaging marine RP, while maintaining a strong command of both the ground and the ship. Also (unfortunately) you’ve played a fuckton of CMP, so I’m sure ML would never be an issue for you. If ya just typed out a couple of one sentence announcements when things need quick responses, you’d be perfect imo. Nothing wrong with ,abcd CHARGE!!!, you can get marines moving a hell of a lot faster. Easy +1

3 Likes

This is Captain Myhall hailing Captain Wallick, over!

Bill has some nice rp, giving off real generation kill vibes (one of best war shows) showing his dedication for acting like a real command or officer. Seen him allot on SL, CMP and XO, without a doubt he has experience and understanding of those roles, maybe not full mechanical prowess like JOHN XO RTS COMMANDER but he is good enough to lead OPs. Also another thing I noticed by reading previous comments on this WL is that Bill actually cares for your feedback. Matttheficus posted a screenshot of Bill making rather complicated announcements (also not a big fan of it) like 20 hours ago from me making this, last round I played with him, HE CHANGED IT! He no longer does those over-cluttered announcements, actually taking feedback and showing commitment.

That being said I wish you best of luck man imo you are worthy of this WL. +1

3 Likes

Bill Wallick is my favorite detestable XO; part of my soul is pained by his sheer innovation in his plans and refusal to give marines the same stale gameplay round after round (because I am an NPC). The other part of me is elated to see his extremely immersive RP even as he sends announcements that I will die before I get through reading them.

Sincerely, even though I know The Plan is often not going to work, I respect immensely the quality of your RP and the level of faith you have in marines each and every round to give it a shot. I really don’t have anything negative to say; some rounds may be shorter but at least I get to flex my brain a little and the vibe is fun.

+1

Unfortunately he still speaks British so he’s still detestable

4 Likes

For context: in Aliens, USCM Companies are divided into Platoons, then Sections, then Squads, it’s not a British term (in our context). Just to help inform :slight_smile:

1 Like

Yeah, that is true and you’re right on that.
Also wanted to say in the USMC or US Army, Squads can also be referred to as Sections and it wouldn’t be wrong, as it’s also said on the U.S. Department of Defense Webpage.

1 Like

Hi, answer these please.

Several marines are speaking in russian on general comms. Your CMP, in russian, tells them to knock it off and speak in english. Another MP comes up to you and insists that the CMP must be arrested for Failure to Follow Procedure and Neglect of Duty, seeing as they broke the law as an MP. They also insist that you fire the CMP once their brig term is up. How do you proceed?

You heard that the combat correspondent had information on the CL, so you called them into your office for an interview. They refuse to give you said information on the grounds that the CL would know it was them, that their life would be in danger. After more prodding, the correspondent pulls a gun on you and threatens to shoot if you don’t leave them alone. How do you proceed?

You’re deployed on the ground where you’re leading the marines. You unload half of your magazine into a warrior, but it retreats around a corner before you can finish it off. You know that if you give chase you’ll be able to secure the kill, but the rest of the marines are chasing after the rest of the retreating hive. How do you proceed?

Recognizing feedback on your previous application and the fact that the squads of the Almayer are called “Squads” and not “Sections” (being two distinct and separate units of organization in aliens lore), why is it that you refer to them as such? Do you see any potential issues with referring to them by incorrect names in a role for which clear communication is critical?

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1st - I believe the best course of action in this situation would be to proceed with the arrest for FTFP and NoD. After they serve their time, if CiC no longer requires additional support due to the operation running smoothly, I would give the Captain full control of the operation and using my time to bring the CMP to my office for a more private conversation. During this conversation, I would warn them about the severe consequences if this situation were to ever happen again.
On the second note, the CMP is usually the 2nd highest authority regarding ML in the AO most of the times, and it is true that they should have known better and that the blame is on them, but yet I do not believe that firing the CMP over a minor crime like this one is the most appropriate course of action; therefore, I would only issue them a severe warning and have them resume duties as the CMP of the Vessel.

2nd - I would first attempt to de-escalate the situation by persuading the correspondent to disengage and holster their weapon through verbal negotiation. If successful, I would proceed to obtain the information by offering assurances, such as assigning Military Police bodyguards to accompany them at all times, stationing Military Police officers outside their office to keep guard, and so on, until they felt secure enough to provide me with the information.
In the other timeline, if I were unsuccessful in getting them to lower their weapon, I would allow them to leave my office so I don’t get shot. Right after they leave, I would order the Military Police to move and arrest them. Once they were detained and placed in the brig, I would make another attempt to obtain the information, again offering the same reassurances; a constant MilPol escort, a stationed MilPol officer by their office, a guarantee that no further action would be taken against them for having drawn a weapon on me, and so on, until hopefully the CC decides to grant us the information.

3rd - I’ve seen from experience that rushing a Warrior alone is never a good idea, especially if I don’t know the number of Xenomorphs that could be around the same corner that the Warrior has retreated.
What I would attempt to do is to point at Marines nearby me while moving around the corner (while also keeping a safe distance from said corner) and pre-firing into the path that the Warrior was taking to escape.
If I didn’t manage to kill it while doing that, I wouldn’t pursue it alone, as I’d most probably end up getting captured; if anything, I would attempt to rally a small Marine Force to push with me, althought it would be a waste of time since it would have already escaped, making that effort worthless.
Wasting my life to try and rushing a Warrior alone without any information on what could be behind the corner and without any support (as Marines are chasing the Retreating Hive) is not worth dying for.

And about the Sections and Squads, I’ve heard the feedback and I’m trying my best to fix myself on that, even if sometimes I might say it accidentally as if it were muscle memory, sorry about that.
I called them liket hat in an attempt to give more “flavour” to the announcements, and also since I thought it was a common term that could be used too, but I was wrong on that and I am really sorry for all the confusion i’ve brought by using the term “Section”, and I’ll make sure I dont do that mistake ever again.

2 Likes

After seeing you as XO for several rounds, I have to -1 your app.

Your orders even when clear without any background lore slotted in (which I do actually appreciate, I do think your RP is great), are bad and confusing. The plans often don’t account for realities on the ground, are convaluted, and orders given are contradictory. On a recent shivas round, you insisted on everyone on pushing to sensors, befoer going back and ordering Alpha to stay at security, before then going back, and ordering charlie and delta north, to engage enemies we already knew were there, but that you had specfically ordered marines to ignore and push eastwards. It resulted in a wipe of many marines in charlie and delta, and a FOB EVAC shortly after. Groundside, many marines, even the Alpha SL were confused by these orders, and you even when you did commit to pushing security, you did not seriously attempt to get OB coords, no announcement asking for them, and barely any efforts on comms. You ordered Alpha to push when they had far too many wounded to do so, even when I was telling you on comms that we cannot push. Your SO’s were also giving contradictory orders, which added another layer of confusion on top. On other rounds, I have not observed much better, and you need to re-think how you plan your operations before I can give a +1 based on your leadership.

I should also mention the Bar Event round, where as CMP, you gave a completely invalid murder charge, for me and my bar staff, for two MP’s who played russian roulette against each other and died. At absolute worst, this should be a Manslaughter charge, which would not be a capital crime. Regardless of this, you consistently pressed for my execution over comms, despite the charges being grossly invalid. During my arrest, you also used lethals on me, and shot me first. You encouraged the CL to gun down a running suspect, and did not arrest them for that, which would be murder. Then, once hijack happened, you delayed putting me into a pod, until the xenos arrived, and got us both killed, essentially commiting manslaughter against a prisoner who is entitled to release or safety during hijack per the emergancy situation section of ML: “If a prisoner is denied release or is clearly too dangerous or detrimental to the survival of the USS Almayer’s crew should they be released; they are to be either escorted to an escape pod while in the custody of a commissioned officer or an MP charged with maintaining their safety.” You also threw me at a warrior while I was cuffed, before it killed you too.

With how badly you mishandled marine law in that round, I do not think you should be trusted with the ability to round remove someone at will, or any of the other powers that come with the position of CO.

4 Likes

i feel like you should probably have smaller announcements, taking up the entire chatbox with just flavor is a bit much. marines are probably well aware that they are using the alamo and that there are 4 squads and intel. the actual orders of this are a couple of words long and then drowned out by everything else. i think its great that you’re putting this much effort into roleplay, but also there has to be a point where you sacrifice some flavor for readability. only a minor complaint though since this wasn’t an announcement made while in combat, but if someone missed briefing and wanted to see their orders i feel like they’d have a hard time doing it. another thing i saw with your announcements was ordering marines to fall back to “the survivor camp”, i don’t know the names of areas on fiornia, so sorry if this is the actual name of somewhere, but to me it seems like you were ordering marines to where the survivors were holding, which most marines probably have no idea where that is. my main problem though is that i dont really trust you to follow marine law, twice you have gotten a prisoner killed during hijack by not putting them into a pod, once even throwing the prisoner at the xenos. i’m going to leave a -1 on this, i think you have potential but you still have work to do

4 Likes

I appreciate the feedback and I’ll make sure to fix down on the errors you’ve pointed out.
Wanted to say that “The Survivor Camp” is an Actual place in Fiorina, which is located West of the LZ1.

1 Like

I supported his app last time as well. He’s not gotten worse, only better. He actively takes criticism, reflects, and furthermore attempts to make the rounds he’s in as good as possible. I don’t mind all the “filler” or “fluff”, minus in, as Springfield mentioned, critical areas.

I do however want to remind you that, despite Wallick being a very decent commander in my opinion, that isn’t really what the CO whitelist is presently about. He roleplays well, and has shown he understands how the CO WL is supposed to function and how command overall functions more than adequately, and that alone should be enough to qualify him.

He’s not LRP, he’s not stuck-up, and he has the round’s best interests at heart. I still believe he’s a solid contender for the whitelist, and that he won’t do any harm to it.

7 Likes

I’ve seen you enough as SL and XO both in charge of operations and as a subordinate under me.

Your RP is generally decent. The only small complaint I have is that you sometimes make announcements that are too meta, like telling that there are going to be exactly 2 xenos per every capture. You don’t have to listen to my advice, but there are quite a few people who get taken out of the experience when someone is too blatant with meta knowledge. Not the biggest thing, but maybe keep that in mind.

In a recent round I had you as my XO you did great and were one of the crucial people that made that round pretty memorable, at least in my opinion. I’ve also seen you enough as a Squad Leader and you were quite solid in that role too. Thus I think that you have demonstrated the two things I believe to be crucial for a CO: an ability to cooperate with other people in good faith and at least passable execution skills.

The final area I feel the need to rank here is your operational skills. This is another key skill and unfortunately your weakest area, in my opinion. I’ve seen you lead multiple bad rounds, where you would needlessly split the squads and get them killed one by one. I know it may be boring to do the same meta plan over and over, but I suggest you limit the amount of creativity in your plans at least you get a CO(and then you get the entire server to hate you for them). Instead try to be as solid as you can when you’re in charge alone for now. Particularly on lowpop, where I’ve seen you play a bit on. One tip I can give you here is trying to be a lot less aggressive. Most of the time command needs to actually slow down the operational tempo and you should try to fight off any attempts of your subordinates to force a disadvantageous tempo on you and ideally set the tempo yourself.

Thus, seeing the progress you’ve made so far, I’m giving you a bit of credit to improve your operational skills just a tiny bit more, and on that credit I’m giving this application my +1 vote.

3 Likes

Love this guy. Seen him around for a long time, i think he can lead the marines well.

See you around, Bill

+1

3 Likes

Can’t believe I’m seeing Bill get bashed for being original. Mind you most current councilors were accepted by a past councilor named George Franks, aka Nigel Godfree, who did the British accent, called himself commodore, and used British terms. No one had an issue with this and he was even considered “HRP af”. This was proved by them being in the synth council, CO council, and the short lived RP council.

(Proof of the epic British RP, btw go sub to evening lads and smash that like button)

As for his command ability, I’m not sure why passing as much info with personality has become a bad thing….If I was Bill and hearing this feedback I’d be very confused. I would touch in more but the council can tell who’s commenting here and has zero idea of command gameplay. I’m not sure how you can deny someone for putting too many words in an announcements , and then have COs like Greg Lauffer who are praised for writing literal paragraphs.

This is all coming from someone who initially disliked Bill heavily, but over time he’s grown on me. Denying a breath of fresh air that’s actually a character with effort put into it, would be a silly move.

For anyone who doesn’t wanna read all dat. Bills competent and knows what he’s doing.

+1

9 Likes

I have played with and against Bill Wallick for a few days now, and decided to observe him for a Sorokyne round to gauge what he actually does and maybe I was just blaming him for marines not doing well.
First things first, you take a long time to do a briefing and finish it, 21 minutes to be precise. Its not TOO long, but perhaps it could it be faster? The post-briefing announcements contains TOO MUCH fluff, like recounting what squads marines are deploying to the colony. I respect it personally, but 90% of ungas will look at it and at best be confused for a minute reading it, or at worst just ignore it entirely. Yes, the game does not revolve around survivors and winning the fastest, but a faster deployment means a little higher morale.
The main announcements mid-round were addressed before, but I’ll talk about them too. They have okay levels of fluff, but usually contain almost no useful info. When announcements do have meaningful information in them, its not alot. That would be okay, short and quick announcements to adjust the battle lines or boost morale happen, but the problem is that sometimes it takes a long time for you to actually write something. You dont communicate with squads on comms much either, though I might have missed some of it, so in the end you have marines forming lines organically and independently of each other. While in the Sorokyne round it worked well, on most other rounds it usually meant that an entire squad was wiped and then the frontline collapsed quickly afterwards. You dont NEED to micromanage all 3 squads on the frontline the entire time, but the whole point of CIC’s existing is herding the cats called Marines into one direction in an orderly fashion. It will not go well if one squad splits off, gets overwhelmed and then murdered\captured, but the marines in other squads only realize that it happened after the xenos flank them with a queen and kill them all.
When you DO communicate and lead squads, it is too vague with little to no actual information given. “Follow Delta SL” doesnt tell marines much, if they arent a delta, on where Delta SL is currently at and what he’s doing. Tell them any useful information you can when able, like the amount of T3s and what castes they are, if there’s any reported backliners, etc.

I like your RP, and main soul of CM happens in RP, but I personally dont think you are quite ready to become a full CO just yet. Winrate does not matter much, but it does matter if others think if you are trying to win in the first place. No disrespect to you, my man, but you need more time. And hey, what do I even know, I dont have the whitelist and arent a plat XO, just tons of hours playing the game.

-1, but I believe in ya, maybe one day you’ll make a good CO.:people_hugging:

4 Likes