i mean i know for sure crawling means you dont get frac damage or shrap damage
okay I checked the code and it appears that walk mode literally does nothing but slow you down. MAYBE crawling won’t because it’s not really “moving”?
Fun fact, stalk mode used to make lurkers harder to see. You can even see remnants of it on the wiki.
I’ve been doing this a lot recently and can confirm: doesn’t work, it’s entirely placebo
If you’re standing and you get ANY movement, it counts all of the tiles you moved for IB and whatever.
So if you’ve got a fracture and then you’re yanked by a praetorian across the screen the game treats it like you just walked that distance with broken bones.
There is also some kind of bug similar to this that seems to be from weed/stickyweed tiles where moving across a bunch of them quickly will stack all of the slows on top of each other, so the grabbed/tossed/whatever player ends up not being able to move for an additional few seconds from all the slows from tiles they “walked” across.
Lurkers, back when I regularly played them and when I thought they were way way more fun to play than the pseudo bullshit runners they are now, had to be in stalk mode to use their invisibility, which would last until they left stalk or used their lunge ability. Lurkers were much, much slower then, so you had to play them as an ambusher caste and be patient and attack intelligently, not just dash around like a runner and lunge to safety if you’re in trouble.
I really hate what was done to lurker honestly. Completely ruined the caste for the sake of the types of players who make montages of their sick lunge kills.
E
Okay but for real it goes both ways. As command I want marines to follow orders and do cool push that will only work if they all do it. But then as a troop I don’t want to follow command or I just go to front. It does not matter who you are, it happens on auto. And remember, there are people who want to do the meta and do this like a FPS, some people play it like semi RP, some people like doing shipside, some people take it too far and act like they are real people, etc… Point is, NOT REAL PEOPLE THAT ARE MOSTLY NOT IN THE ARMED FORCES AND THUS CAN’T ACT TOGETHER REAL WELL!
As someone actually in the armed forces, the complete breakdown of communications and watching people do dumbfuck shit and all die is actually the most realistic part of this game.
MFW I warn the cavalry brigade that OPFOR has control of both hills on the side of a pass and will ambush them if they go through it, so they should capture at least one of the hills before continuing our advance. They proceed to ignore me, go through the pass and get completely annihilated.
MFW our SIGINT collection team identifies a jammer that’s been fucking with our comms for the last three days all fucking day and night, and we find it’s location and they refuse to go shoot it the fuck up, so we spend the whole exercise getting jammed like fucking crazy.
Long rant incoming:
I’ve personally noticed three core things.
New players picking heavy and important roles, like specs, SG’s, and XO’s, as well as FTL’s and CAS, and being so hopeless at it that they pretty much throw the round. Lately I’ve been scared to call in any CAS out of fear that some day one shmuck shells my backline flare with six minirockets because they have no clue what they’re doing, and the lack of a guide on the new UI system doesn’t help.
As with specs and SG’s, I saw a round where xenos had twenty and a free predalien, and marines still swept on LOWPOP because of a good XO, as well as a sadar, sniper and grenadier who were all experts at the game hitting every shot and killing three T3’s in the first ten minutes. Not to mention the leadership and cohesion; something that is very much lacking because no one wants to even touch SL because no one follows orders unless its an ungaball.
Compared to most lowpop rounds where sadars are brand new and miss every shot, and snipers that get capped in five seconds, and XO’s who OB FOB, it really just demoralizes players. I feel like these new players were brought in from the tutorial; before, new players who launched BYOND for the first time and came from a youtube video would hit the menu screen, have no clue what they were doing, and leave instantly. Now, marines are taught the bare minimum, and pretty much just feed caps to xenos, take up important job slots, and not even say a single word. TLDR, first core is new players.
Secondly, there is a pretty big imbalance, especially on lowpop, of the xeno to marine ratio. It kinda sucks that marines only get three specs and SG’s with 50, but xenos aren’t punished really at all for it being lowpop. This, coupled with the fact that there are primes pretty much every round, it’s just a brick wall that twenty marines can’t really compete with.
As for high pop, I’ve noticed a lot of FOB metarushes lately, and an obvious lack of comtechs who are actually good at their job. Most pushes die instantly, because no one uses JTAC for fear of pilots being bald, or the SL’s and FTL’s being bald, and FOB is normally heavily undercaded because the two comtechs that want to play the role are frontlining. There aren’t really any systems set in place to stop marines getting instantly steamrolled by xenos; mainly because its always been the other way around, which really makes you think.
Finally, as stated before, lasting injuries SUCK for marines. I could get shot twice from FF and killed from a rav, and now I have five fractures, IB and 15 organ damage on every organ. It also doesn’t help that every xeno has the same fracture chance, so a lesser drone or runner could spend five minutes slashing you for 2 damage per tick, but still break every bone in your body and possibly decap you from a knocked off helmet. And speaking of lesser drones, its rather insane that something that can respawn every 60 seconds can knock a marine out of commission with one tail stab for up to ten minutes. Marines are still getting nerfed on these, like the bone gel nerf, etc. On the other side, Xenos are getting their recovery BUFFED, like the instant rest PR that was added for…seemingly no reason, as well as the recovery structure buff from 15 to 60. After fifteen minutes in a round, every marine on the front is going to have at least one fracture, and a single queen screech is enough to wipe them out. So yeah, hope this answers your question.
Also, adding my point about helmetless:
Deal with it? If you wanted to look cool, play TGMC. Their berets have helmet classes. CM is semi realism, and if you REALLY wanted to have a cap and a helmet, you can simply, and this may be groundbreaking;
sacrifice a slot in your bag and swap them when you’re out of combat.
Would you rather have one less MRE, or get a fracture from every piece of shrapnel in your head? This is such a nothing burger of an argument, the main problem is the IB chance and fracture chance is just too high in general, and doesn’t have anything to do with helmets.
To be fair though, my helmet has been knocked off like six times in the past two weeks, which is just unlucky, so I can see where they’re coming from. But still, I digress.
Not trying to be rude, but uh. Are you new?
Cuz like, a third of your rant, coming from someone who plays both sides but primarily xeno, is just straight up not correct. The first and most obvious one being xenos are still punished by low pop, because the amount of T2 and T3 slots are contingent on the overall size of the hive. Meaning less xenos means less big xenos who’s primary job is to hold the line and inflict the most casualties.
Claiming 20 marines get brick walled is straight up, by definition, a skill issue, because I’ve seen plenty of highly experienced Prime xenos get murked by a single marine. I play Queen a lot, so I get to witness it from a prime time seat too, as my best performing xenos run into the wrong person and proceed to get vibe checked.
People not cading is also a skill issue. If you take a role and then don’t do it, that is literally a skill issue. Do your job. Do it well.
Fracture chance actually isn’t uniform across castes, and if a xeno fractures your chest on a single tail stab and it’s not a ravager or the Queen you were probably already injured and that’s kind of on you man. If you’re getting your bones broken by a lesser drone, again that’s a skill issue. They’d need to slash you like 20 times to break a bone because their damage is so low, and they can only survive like two bullets before dying.
Not new, lemme explain.
I have ghosted on lowpop rounds and have seen a 20-30 split before 10 minutes. Xenos can get, on average (or at least every time I’ve looked) 5 t3’s per lowpop round, which is a LOT compared to what marines get in return (three normally bald specs and SG’s.) Sure, they do get punished, but lately I’ve seen a lot more xeno mains then marine mains online. Keep in mind, I’m on NZT, which is Australian times, which is probably the worst timezone to be in because every xeno main on the server are the type of people to stay up until 5am, and every marine main has already gone to sleep. This leaves primarily russians, sleep deprived NA marine mains who only do goofy shit, European people, and maybe four Australian and New Zealanders in total, which, if you can’t tell, doesn’t end well.
As for your second point: yes, that is my entire argument. Marines are skill issuing because of new players and people not being good at important jobs. I’ve noticed a cycle, where good marine players cannot follow up on easy kills because no one brings stuns, so then they bring stuns, but then this leaves no good players to follow up on easy kills. I mean, xenos are getting so fucking confident recently that I saw a PRIME EMPRESS flank the bar push ALONE and entirely off weeds on solaris, didn’t plant a single weed, acting like they would somehow kill the entire marine force. (honestly had no idea what they were thinking)
As for cading, this is also my point. Nobody plays comtech, like, at all. Same thing with SL. And the people who do play comtech are new, don’t read the guides, and there’s nothing to enforce that or punish them other then marine losses.
Also like, I’unno if its just me, but I run the RTO armour, and it seems literally every time I get hit on full health its a fracture. I’ve counted multiple times where I’ve been shot in the chest with NORMAL rounds and gotten a fracture and IB, or been slashed in the leg by a lesser drone and gotten a double fracture. Also with the helmet knock off, where yes, they are slashing me twenty times because again, I am in crit, and the runner slashing me is doing 5 damage per hit because it’s an acid runner, but acid runners don’t have a penalty to fracture chance.
Also, lesser drones have 160 health, it takes literally 4 shots to kill them, 5 if they’re on weeds. That is ample time for them to do the facehugger strat, especially because marines are a friendly fire machine, and smartgunners are no where to be seen.
My points are salt rants, let me be clear, but I hope this does clear it up.
Just to debunk the 5 T3s on lowpop, only 20% of the hive can be T3 (queen is not used for counting), so on lowpop with 60 people (8-12 xenoes vs 50 humans (30-40 marines), its gonna be 2-3 round start slots for T3, and they only get 5 T3 slots if theres 25 xenoes (numbers depend a lot on how many players are shipside roles and how many are groundside roles).
And if you question the numbers, i just dove into the code where you can see that 20% is dedicated to T3s, 30% to T2s and 50% to T1s.
And quick note, if a lesser comes in and facehugs you, then you have ample time to just PB it with a shotty while it tries to hug a downed marine (just rush any downed marine you see if you know lessers are doing the strat), or just simply don’t do medic shit in the wide open while having nobody protect your rear.
Again, swapping out hat and helmet is one of the worst things you can do for recognizability and why even bring a non-helmet at that point. How is this even an idea?
Literally has anyone on the face of CM ever swapped between the two? This isn’t taking full tacticool loadout for any advantages, it’s taking the disadvantages of no HUD’s, no storage, and just not wanting to get IB in 1 tailstab
On the counterargument: Vamp lurkers and warriors are strong enough they’re basically pocket T3’s, regular lurkers borderline, and although most xeno players don’t touch them, spitters in numbers actually annihilate cades and the marines defending cades much better than boilers and T3’s do.
Frankly, as time has gone on, the T1/2/3 classification has gotten blurrier (imo a good thing) and castes are trending slowly to being individually powerful rather than something lame you sit through to reaching T3.
I consider warriors to be T3s honestly, purely off how many people they kill and cap every game. The sheer fearRP they induce stop pushes in their tracks
This once again is a skill thing. Warriors that know what they’re doing are an absolute menace, but for the rest of us who aren’t good at chaining funny combos (myself included) they’re pretty damn hard to accomplish all that much with.
I assume risk when I choose not to wear a helmet. Forcing people too is incredibly dumb.
Solid Choices
and how many of these marines survived again