Mentor Application - AnonHault

Mentor Application - AnonHault

Byond CKEY:

AnonHault

Discord ID:

698558559922946110

Character Name(s):

Mauricio Schofield

Previous Character Names (Haven’t loaded the slots in a while):
Dilon Bas
Harvard ‘Trapper’ G. G
Field Abrams
Bo Basinger
Mason Harker ‘Hunter’

Why do you want to become a Mentor?:

I’d like to start helping players learn the game and I am one to ask a lot of questions; I usually rely on the other mentors as I like to ask a lot of questions but I see that I usually do not get replied to, so I’d like to be on the receiving end of those m-helps, if possible.

I hope to be more than an active player and also help answer mentor-helps.

What gameplay areas do you know and which areas are you strong and weak in?:

I have a strong understanding of frontline combat and leadership roles, with extensive experience as a Rifleman (234.4 hours) and Squad Leader (234.2 hours). My time as a Combat Technician (169.6 hours) and a Weapons Specialist (142.3 hours) have given me solid knowledge on stream-line game mechanics.

I also have a decent grasp of medical mechanics from my time as a Hospital Corpsman (47.2 hours)

-as well as some experience in command roles, including Chief MP (35.9 hours), Staff Officer (33.7 hours), and Executive Officer (27.9 hours).

However, my experience in support roles like Cargo Technician (7.8 hours) and Ordnance Technician (6.9 hours) is more limited, as well as my time in support roles such as Nurse (4.7 hours) and Doctor (13.4 hours). I also have relatively little experience in as a smart-gunner (4.2 hours) but I simply don’t like the peashooter, though I am always open to learning more. Overall, I am confident in my ability to mentor new players in combat, leadership, and engineering. Send me your questions to see how I answer them!

Though I only have (16.8 hours) as a Gunship Pilot; I was here pre-HUD rework and after, I also got several kills with my fire-missions, naming them such as SPEARHEAD and more within my 16.8 hours.

How often are to able to play CM?:

Everyday for numerous hours. (As an example, I’ve been on CM today for more than 12 hours, all night included.)

A screenshot or transcript of your human and xeno playtimes:

Human playtimes (((TOTAL: 1065.7 hours)):
Rifleman 234.4 hr
Squad Leader 234.2 hr
Combat Technician 173.5 hr
Weapons Specialist 142.3 hr
Hospital Corpsman 47.2 hr
Chief MP 35.9 hr
Staff Officer 33.7 hr
Executive Officer 27.9 hr
Military Police 24.5 hr
Gunship Pilot 16.8 hr
Researcher 13.5 hr
Doctor 13.4 hr
Auxiliary Support Officer 11.1 hr
Survivor 8.8 hr
Cargo Technician 7.8 hr
Ordnance Technician 6.9 hr
Nurse 4.7 hr
Smartgunner 4.2 hr
Maintenance Technician 3.8 hr
Fireteam Leader 3.5 hr
Chief Engineer 3.3 hr
Dropship Crew Chief 3.1 hr
Dropship Pilot 2.2 hr
Chief Medical Officer 2.0 hr
Corporate Liaison 1.7 hr
Intelligence Officer 1.5 hr
Provost Team Leader 1.3 hr
Head Surgeon 1.0 hr
Combat Correspondent 0.9 hr
UPP Starshiy Leytenant 0.8 hr
PMC Corporate Medic 0.4 hr
UPP Leytenant Doktor 0.4 hr
Mess Technician 0.4 hr
UPP Ryadovoy 0.3 hr
PMC Leader 0.3 hr
PMC Corporate Technician 0.2 hr
UPP Serzhant 0.2 hr
UPP MSzht Engineer 0.1 hr
Military Warden 0.1 hr
Provost Enforcer 0.1 hr

༺x4n0 playtimes༻ (((TOTAL: 209.6 hours)):
Runner 127.5 hr
Lurker 19.5 hr
Defender 15.2 hr
Queen 10.0 hr
Warrior 8.5 hr
Praetorian 7.6 hr
Drone 3.4 hr
Hivelord 3.2 hr
Larva 2.9 hr
Facehugger 2.2 hr
Spitter 2.2 hr
Carrier 2.0 hr
King 1.6 hr
Ravager 1.0 hr
Sentinel 0.9 hr
Boiler 0.6 hr
Burrower 0.6 hr
Lesser Drone 0.2 hr
Crusher 0.2 hr
Predalien 0.1 hr
,

Anything else you’d like to add?:

I am not much of a xenomorph player but I’ve learned what all the castes do from tons of researching for my Mauricio Schofield cades and can answer accurately and knowledgably on questions regarding castes and/or queen questions.

(Also I type fast (144wps), which is arguably good for urgent mentor-helps and stuff like that.)
I’m basically just offering myself up to willingly spend my time answering questions people might want to know something about ^-^. If you got up to this point, thanks for reading my application.

4 Likes


-1, I would not trust a player who intentionally makes obtuse defenses to teach other players. (Funny as these are.)

10 Likes

-1 your reputation precedes you as a creator of terrible cades. How would you ameliorate those concerns?

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Be assured that I will not be teaching players to build cades in my way, I feel as if each player should decide how to build their own cades how they want (after learning the traditional way obviously).

Just last LV-522 Chance round I built a traditional FOB with the one-armed CT named Douglas. So I am not incapable of building in the style the majority like to see.

Command also sets me as bravo SL every round, and not the other CT. My reputation does precede me.

For any readers , I’d recommend this guide as a starter; How to build cades, an mspaint story. Never got onto the guide page, and has funny posts about all my various designs (excluding the spiralcades.png and singlefoldabletragedy.png and woodcade.png).

5 Likes

-1

I cannot in good faith say that your mindset is that befitting of anyone leading the way of the server, regardless of if you plan on teaching cade theory in what you think is right or not, you are not open to any change and get defensive in a very toxic and oppressive way when your hand is forced.

And when someone complains about your cades in round you berate and insult them usually telling them to “fuck off” by the end and quite frankly I’m not trying to see that in a mentor.

You don’t do a great job listening to authority either, one round a commander deployed and specifically told you to stop the production of your cadelines, in which you responded by waiting until he left to continue, there is a vast list of purely negative experiences and you are going to have to do better than “last round”.

1 Like

I am open to change when it is correct. When people go through my cades, they do not just ‘complain’, they directly call my cades shitty, insult me further and instantly bring up a boiler (not understanding the positions they must take in the cade design to prevent that, I specifically account for boilers), refusing to accept that my cades work. Instead of arguing with these people, I spit back as this is the quickest way to get them to leave and stop tarnishing my design to everyone around them, increasing their hate of me.

People tend to go along with the majority, and often agree with the shamer; I’ve had discord arguments result in my right after we properly discuss and I tell them all the fail-safes of the design.

As for your last point, when people disagree about my cades and are in a high-position that round; they use that power to fuck me over in the round (such has been admitted to in the CM discord), but I’m here to mentor; not discuss about cades or previous incidents related to cades.

Some people agree that my cades are better, some do not, it’s a mixed opinion.

I applied here to answer questions players might have since a mentor-help I’ve been shooting for several rounds has not been answered, if it happens to me; it happens to others. I’m not here to discuss my reputation as a combat technician and I hope we can get back to the application at hand.

3 Likes

And you decide when it is correct.

-1

1 Like

All attempted changes to my cade designs were either because they believed it was a waste of materials (even when most of my designs come from my own points and maintenance barrels) or called it a death-trap (which is again not true because you are meant to stand in /specific/ places to defend my designs (which is not very specific, it’s just common sense) or some reason of something similar in-between the two, there has been zero constructive criticism from anyone as of yet.

2 Likes

I recall pretty distinctly a round on Kutjevo where I told you to stop walking in front of me while I was shooting, and you promptly took my critique under consideration by shooting me in the face with an XM88.

5 Likes

I do not remember this happening? I have not used the XM88 in several months. I do not shoot people that tell me to stop walking in front of them.

If you vividly and unmistakably remember it was me that shot you, then it was a mistake.

Also, I cannot use the XM88 in the backlines because it has no IFF. So you probably went in front of me again when I was shooting at a xeno, and tunnel-vision occurred where I didn’t see you.

1 Like

I’m completely serious about applying for Mentor and I’d appreciate it if any further replies were not about cades as I don’t think that’s something relevant to answering mentor-helps and helping players.

1 Like

While its not common, once in a while we do get mhelps about building cades, or players playing for the first time as squad engis asking for advice or tips IC. It very much is a relevant thing, any and all game-play questions are.

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Yes, I agree. I meant more-so talking about my cades/designs.
Anyone can feel free to give me example mhelps related to construction/engineering and I will answer them accordingly if they are concerned.

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How would you go about teaching a fresh new player? Would you take an RP angle or try and keep the instructions as clear and quick as possible to get them playing sooner?

You get an mhelp asking how to do something you’ve never encountered. What do you do?

A bravo comtech asks if it’s better to upgrade cades or make additional cade lines. How would you advise them of which is better and when?

What salvaging tips would you give to an MT doing shipside deconstruction?

1 Like

Hi there!

This will be quite a long response, considering that there is already a widespread negativity in regards to how the community views you. Firstly, I have my doubts about your viability to be a trusted mentor so I will not be posing the usual mentor questions to test your knowledge (though other mentors may and are welcomed to pose their questions).

The mentor guideline clearly states that one of the requirements of becoming a mentor is to be someone who is known to have at least a good disposition within the community, as they will be entrusted to train both new and veteran players and they are expected to do so in an approachable manner. While I may not have had a personal experience interacting with you, the community has been very outspoken that you do not fulfill this requirement.

Yes, we may have had our bad days where we were not our best selves, but if that becomes a recurrent behavior where we see droves of players remarking left and right about their past negative experiences with you, then there is a problem.

Your promises to change your behavior after you become a mentor holds little weight as you could have changed your ways at any point prior to your mentor application but chose not to, as far as we are aware. Even now, you are deflecting and arguing that you only accept criticisms if they are correct.

Correct in whose perspective? If the majority of the community’s comments directed at you are shrugged off as ‘incorrect’ assumptions or deemed irrelevant to your application, then you are not demonstrating the fact that you have the disposition to be a mentor, much less inspire trust that you can take criticism from the mentors you work with or the people you teach.

However, that is not to say that your chances of being an approved mentor is gone forever. You clearly understand the game well and have a wealth of playtime hours to prove it. If you are serious in becoming a mentor, I would like to suggest that you reconsider your actions and behavior from now on.

For these aforementioned reasons, I will be giving this a -1.

5 Likes

It depends on the situation. If the player is completely new and just trying to get into the game, I’d focus on giving clear, concise instructions to help them start playing without overwhelming them. or example, if they asked how to use a gun, I’d first make sure they are dressed and that they ate by asking in-character (IC), then I’d tell them to follow me to the shooting range (also IC) so they can practice in a controlled area. I’d then continue by explain the basics—how to load, aim, and fire without going too deep into attachments or tactics right away.

If needed, I’d use LOOC chat to clarify certain mechanics without breaking immersion.

After this is done, I’d get a bit into attachments and how they modify the gun. Then I’d ask the player if they know what to do next, like how to get geared up and ready. If not, I’ll continue as I have to taking them to the places. Finally, I’d refer them to someone I know on the ground to be a good and experienced player, likely in the same squad as them so that they can continue leading the player. Before they leave to deploy. I’d tell them about listening to the Squad Leader and send them the following link which has descriptions about what every job encapsulates. (Marines - CM-SS13 - Wiki).

The key here is to not make the new player frustrated or lost, and rather engage in understanding the fundamentals of CMss13 despite if they might know the basics around SS13.

If I don’t know the answer, I’d be honest about it, but I wouldn’t leave the player without help. I’d look up the information in the wiki, check code if applicable, or ask another mentor who might know. If it’s a mechanic I can quickly test, I’d do that and then relay the correct answer.

The key is making sure the player gets a reliable answer instead of just guessing. If I can’t find the information quickly, I’d let them know I’m looking into it so they don’t feel ignored.

RE: Hey There! I don’t have much information to go off of, but the choice between upgrading cades or making additional cade lines depends on the situation. Upgrading cades adds some resistance (25% against +BURN (acid) or +BRUTE (slashing) whilst composite gives 50% resistance against explosives/bullets/flames, especially with barbed wire you can very slightly increase the cade’s health while also damaging xenos back when they attack. Upgrading cades with metal or barbed wire is best when time or materials are limited. Whereas additional cade lines provide more layers of defense and fallback positions, which is crucial if the frontline is unstable. If you’re holding a fixed position like the FOB, reinforcing first is usually better, but if the frontline is collapsing, extra layers can buy more time.

Considering they know how to deconstruct, and are asking for tips on what is better.

  1. I’d say to start mainly around briefing; with the chairs around briefing, and outside of requisitions, as they are an instant deconstruction yielding 1 metal per, and there is a bunch of chairs.

  2. Secondly, start with the requisition railings, they just need one wrench and screwdriver, and you can un-wrench one-by-one, then screwdriver one-by-one. And get 6 metal per row of 3.

  3. Thirdly, start with the briefing window frames, as they give 2 metal per and come in rows of 3+, which is good for efficiency in gaining metal. Be careful not to be arrested for breaking the windows…

  4. Fourthly, tables, there are a lot of tables in briefing as well, vaulting onto one and deconstructing all in range can get you four metal per double-action (table, table parts → 1 metal). That’s eight metal per large squad table in briefing. (You can also hop on to one of the middle tables and deconstruct six tables at once, and then the last two.)

  5. Lastly, maintenance barrels. Often more commonly found on the upper-deck near NW brig and around pump’s maintenances as some combat technicians go into their prep’s maintenance to deconstruct them at shift-start.

By the time the player has done all of my deconstruction tips, they’ll be able to reason what location is better next, I.E (The medical cryo-sleep area (also known as the conference booth to most) has tons of chairs, tables and window frames.)

My response would be shortened whilst still giving reason, if you’d like the mentor-help esque response; let me know.
Thanks!

3 Likes

I’m going to be completely honest here, so sorry if I sound a bit blunt.

You have the hours on both marine and xeno, so it’s not your competency in answering mhelps that I am worried about. It’s your previous history, and attitude.

A lot of people (including myself) still remember your trademark cades, and various other interactions that I won’t get into here. My honest advice, is to show why people should trust you to never do that stuff again, especially as a mentor. Being a mentor (especially a SEA when you are dealing with PVT’s that might not even know how to speak in game) requires a lot of patience, understanding, and communication.

Frankly, I want to see you play both Bravo SL or Bravo Comtech and see how you do. Though I have mentioned the funny cades before, I mostly want to see how you deal with new Privates as an SL. This is because I have heard a few worrying things brought up in this very application, and I want to see if you can prove that you have changed.

And one more bit of advice, people will continue bringing up the funny FOB cades until you show clearly that you are past them, on my own mentor application, people also (rightly) brought up my temper and previous incidents. I do believe you have the skills to be a mentor, but you will need to confront how past behaviour has given you a reputation as Huskymaru brought up too. If you can do this, you will have a much better chance of getting mentor.

Until then though, I will have to give this application a -1.

3 Likes

I have always seen new players ask for directions or help in which I did help them. This is also partly inspiring me to create this application.

I practically play for more than half the day so earlier today I played a Delta SL on LV-759 Hybrisa, repeated orders and announced when the Alamo is leaving. As well as communicating where the queen was and communicating to my team that I was hugged so they should continue alongside Alpha (Alpha and Delta were tasked with Engineering and then we moved to west locks.); Later on I was gibbed by the queen for her trying to nab me the entire round and finally had me getting healed by a Medic.

The issue that stems me is that my reputation has been because of my cades, this is a mixed opinion and does not affect my ability to mentor. My cades have undergone rigorous testing on my localhost of CM and I know damage and health values off the top of my head regarding that. My cade theory regarding flanks is outstanding and have not been breached when properly manned.

I do not build random cades and call it Schofield’s cades, I plan it all and I cannot make others see that. I cannot speak for you not seeing me talk with new privates or not personally seeing me as a Bravo Comtech but I have continued to refine my designs and apply better cade theory when I find such, though most of my designs remain the same.

You seem to ask me for some sort of change. There is no change that I promised (Like Huskymaru claims and is why I did not reply to that comment). And there is nothing to change other than me not wanting to build traditional cade lines that get breached because of a boiler on one side, xenos attacking in the gas. And ravagers on the outside as time has shown again and again. My cades aim to solve that problem and have done so.

If I apply for something, you should know based on the preface of my personality that I aim to be the best at it, not be stemmed because of how I decide to build my cades, you did not come across blunt and thank you for what you tried to say. Hopefully you can see me play as bravo or otherwise personally yourself, soon.

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Having seen your behaviors and cade patterns, how can I trust you shaping up a new player into a “normal” member and not some greytider?

1 Like