Mentor Application - Huskymaru
Byond CKEY:
Huskymaru
Discord ID:
Huskymaru
Character Name(s):
Hadrianna “Hades” Greywood.
Walter “Gentleman” Humphrey
HAD (Former xeno tag).
HAD3 (Current xeno tag)
Why do you want to become a Mentor?:
I have a passion for helping people and teaching was one of the few ways I could do what I love. After my past experiences of teaching several nurses and privates whenever I had the opportunity, I decided to apply to become a SEA so that I can continue to teach people as an official mentor.
What gameplay areas do you know and which areas are you strong and weak in?:
Medical: (Strong knowledge)
I know all chemical formulas, surgeries, treatments, medical tricks by heart.
Reserch: (Weak knowledge)
I used to understand the basics of research. But I haven’t touched research after the recent Research overhaul.
Command: (Strong knowledge)
I understand how to send supply drops, coordinate OB, tech points and how to message squad leaders.
SL is also my second highest played role so I am well-versed when it comes to giving orders, organising squads, which tasks need to be prioritised and when to push or retreat.
Requisitions: (Moderate knowledge)
I am confident in requisition basics and know how to send supplies while balancing the overall budget.
Engineering: (Strong knowledge)
I understand and have applied cade theories in my FOB building. I am also comfortable fixing APC’s, setting up comms, fixing sensors and disassembling walls by tools.
I have a weak understanding of Ordnance Tech but I know the basics in theory
Xeno (Moderate knowledge)
I understand the basics of xeno and have played mostly support castes, particularly as builders or healer drones. I have a basic understanding of how to build as a builder caste, how to set up pylons on comms, how to capture and nest people.
CAS: (Weak knowledge)
I only have the very basic knowlege of how to install weapons, how to pick up medevacs. Though coordinating firemissions is still something I haven’t quite grasped.
Marine Law:
I have invested several hours as MP so I have a decent knowledge of marine law and SOP expectations.
How often are to able to play CM?:
~2-5 hours on weekdays, ~7+ hours on weekends
A screenshot or transcript of your human and xeno playtimes:
Marine Hours:
Hospital Corpsman 378.4 hr
Squad Leader 158.4 hr
Doctor 110.7 hr
Staff Officer 63.7 hr
Chief Medical Officer 61.6 hr
Combat Technician 57.9 hr
Rifleman 36.7 hr
Cargo Technician 34.6 hr
Quartermaster 29.3 hr
Executive Officer 25.9 hr
Military Police 21.6 hr
Weapons Specialist 20.3 hr
Auxiliary Support Officer 17.8 hr
Nurse 13.3 hr
Maintenance Technician 12.9 hr
Fireteam Leader 9.1 hr
Researcher 3.8 hr
Mess Technician 3.7 hr
Dropship Pilot 2.7 hr
Dropship Crew Chief 2.6 hr
Ordnance Technician 2.3 hr
Smartgunner 1.8 hr
Chief MP 1.6 hr
Gunship Pilot 1.3 hr
Survivor 1.0 hr
UPP MSzht Medic 0.9 hr
Intelligence Officer 0.9 hr
Honor Guard 0.9 hr
Veteran Honor Guard 0.9 hr
Chief Engineer 0.6 hr
Corporate Liaison 0.6 hr
CMB Marshal 0.6 hr
CMB Deputy 0.3 hr
PMC Corporate Medic 0.1 hr
Xeno hours:
Hivelord 16.7 hr
Facehugger 10.1 hr
Drone 10.0 hr
Sentinel 8.6 hr
Spitter 7.0 hr
Runner 6.9 hr
Boiler 4.1 hr
Lurker 2.2 hr
Carrier 1.4 hr
Queen 0.9 hr
Larva 0.8 hr
Defender 0.7 hr
Warrior 0.5 hr
Predalien 0.2 hr
Lesser Drone 0.2 hr
Crusher 0.1 hr
Ravager 0.1 hr
Burrower 0.1 hr
,