Mentor Application - Tobias_reaper
Byond CKEY:
Tobias_reaper
Discord ID:
aclockworkgent
Character Name(s):
Vaughn Russel, The coldsmith twins, VG-000
Why do you want to become a Mentor?:
I frankly do enjoy teaching people. I often do stop and teach people stuff if they are struggling, such as mending APCs, medical as CMO, resin building as a drone, ect. I have had a few people suggest I apply for mentor after witnessing me teach a few people stuff, and I recently got enough of a grip on the xeno side I feel like I could handle questions from both sides, which was the main bit putting me off.
Currently my ability to help new players is limited by if I am physically aware you require help- if I was to be granted mentor, I would of course be able to see and respond to Mhelps, which I feel would expand my ability to guide players and answer their questions significantly.
What gameplay areas do you know and which areas are you strong and weak in?:
Engineering: My first love in CM, before I got into the command roles I am probably most known for now. I know pretty much everything that is to be known, from niche to obvious. I never play SL without taking tools, so have built a great deal of my experience in engineering via that role too. I am also pretty read in, in terms of cade theory.
Medical: My second love, there is something oddly calming about just worrying about your patient, and getting that body. I know what the chemicals do, what different mixes are, and how to best get a marine running again. On the surgical side, I frankly think there is not much to know, I have every surgery down to rote, and know what steps can be disarm intented to speed them, and what will just slash your patient. I do struggle with chemistry in the sense I only have IA and MB down to memory, anything more I do need the wiki.
Command: The role I enjoy most, and can often be found in in some aspect. I know the OW intimately, can walk people through the use of their entire tactical capability from as simple as the map and changing who you are tracking, to more in depth things such as setting hotkeys, and macros to shout your marines to move to you, move forward, fall back ect.
CAS: I can walk someone through the interface, and explain fire missions to them. I know the traits of each weapon and how it is best used.
REQ: Frankly, I dislike this role, as I find it rather dull, but I also do not think there is much to know- I can explain what is found where, how the gameplay works, and balancing the budget. I have spent more time than appears in req due to my SO hours.
OT: The first role I ever played beyond the basics- I can explain making explosives, and often found myself here as CE.
Intel: I have been here as ASO and intel, and can explain the systems, matching up intel to further intel in the field, and what gives you points.
Spec: I know how the different specs function and can explain a loader role, though my experience in certain roles is limited due to difficulty rolling.
Basic combat: I can teach the fundamentals, make gear suggestions, and more âtacticalâ stuff, such as avoiding corners, battle buddies, destroying doors safely, use of UB attachments, what each weapon can do, and how to do a basic reading of the situation.
Research: though there is of course new ground with the rework, I do play research and can explain how it functions in detail. I know what makes a good stim, hydroponics, how to get credits, how to make greenos, give the pilots NV, and other nicher functions.
ML: I have a extremely detailed knowledge of niche ML and procedure.
Paperwork: Thought it was worth mentioning in passing I do also spend an unhealthy amount of time making new fax templates so can walk people through where to find guidance on that.
Map knowledge: I know each of the maps extremely well and can handle any navigational issues a drone or private could have.
Capping and xeno basics: I can walk people through the different methods of capture depending on caste and strain, and the steps involved in getting a tall nested. I can describe the basic idea behind xeno combat, and how it varies for each caste.
Resin building: I know how pylons work, how nodes work and what the different structures do.
Xeno abilities: I can talk people through their abilities easily. I can describe how pheros work (seems to be an oddly common question) how some of the less apparent things function such as âfuryâ in valk, fruits, the reasons you could be glowing, and more.
Interface use: I can talk people through resolving most interface glitches, and finding settings, hive status, prefs, ect.
I do have a weak point in my queen knowledge, having limited playtime, but I believe I am well read, and have gone through their abilities on a private server enough I can describe setting leaders, remote building, and such.
How often are to able to play CM?:
I play it pretty close to every other day at minimum, often at high pop weekdays and low pop weekends. Occasionally I do get hit with work rather hard and might disappear for a week or two.
A screenshot or transcript of your human and xeno playtimes:
Marine
Executive Officer 228.8 hr
Squad Leader 164.6 hr
Staff Officer 77.8 hr
Hospital Corpsman 60.9 hr
Corporate Liaison 48.1 hr
Chief Medical Officer 38.0 hr
Chief Engineer 31.3 hr
USCM-HC Communications Officer 26.0 hr
Military Police 25.2 hr
Military Warden 25.0 hr
Doctor 22.2 hr
Chief MP 15.2 hr
Combat Technician 13.9 hr
Researcher 11.2 hr
Ordnance Technician 10.1 hr
Gunship Pilot 8.2 hr
Weapons Specialist 5.7 hr
Intelligence Officer 0.9 hr
Auxiliary Support Officer 2.0hr
For viewing ease truncated some junk roles- I doubt you care about my UPP kapitan time.
Xeno:
Defender 10.2 hr
Warrior 4.9 hr
Larva 2.7 hr
Runner 2.7 hr
Lurker 2.6 hr
Hivelord 2.6 hr
Drone 2.4 hr
Spitter 1.4 hr
Praetorian 0.8 hr
Sentinel 0.4 hr
Ravager 0.3 hr
Carrier 0.2 hr
Facehugger 0.2 hr,
Anything else youâd like to add?:
I appreciate my xeno hours are a tad low, but I feel mentors do not have to be absolute masters, elite players in every subject, but simply able to resolve basic questions and occasional niche questions about actually playing the game: Its about as likely someone is going to ask for a play by play guide as queen in Mhelp as a XO is going to ask for one. It is entirely possible one might ask how to set a leader, or load the OB- I can explain both. I have interacted with most abilities and can explain them.
I am willing to defend my competency by answering any mock Mhelps you send my way.
I have also familiarized myself intimately with SEA rules.