Im a little surprised this kind of page does not exist already.
anyway ClF3 should at least be a OXS 10 and a FUL 6 in making burn chems. It i think a better oxidizer then oxygen however that works. The way to balance it make it way more dangerous to make. Make it to where if you don’t have the beaker full of pure fluorine it will melt and catch everything on fire.
I would like the CO’s office to once again be positioned on the north hull above CIC so that they have a window to see into outer space from. What degenerate would make the CO’s office a box, robbing them from staring out into the vast emptiness beyond, cold, alone… the dark and dead clasping tightness- oh god
I would like to see more chem equipment in science. We only have two dispensers and that is not enough some times. Especially if the cmo or a syth is in there. Also od levels for the research chems should not drop below a 15u or at least be able to be changed.
Just add space like in that spessman game we removed all cool things from and then gave everyone guns. Tators MTs getting chased through space by shitsec MPs after breaking into the caps office COs office and stealing the hand tele and the laser gun jones would be cool.
Let marines export squad vendor loadouts and save them locally on their client so I can just click a numbered list for the loadout I feel like so I have more time to break windows and throw things at people shipshide before we deploy.
Autopsies on perma corpses contributing to tech points would be cool, give medical something to do when there is downtime and help get people more proficient at surgeries. Also give marines tech points if IOS die.
Even better have a depository that goes to cargo like the OT workshop in the morgue. Encourage stripping of bodies for supples and maybe even add a mortician option for doctor to focus on that role. Also make it so CL can submit a form for deceased colonists to get more tech point when recovering a Weyland Yutani employee’s ID.