All the pointless clutter that makes playing on it needlessly (especially as a xeno that has to navigate it) and other pro-marine decisions aside (insane firing lines especially for snipers).
Why is a map pr sneaking in a gun that’s a massive improvement to m39? It’s a 50% faster ttk on ravs with 0 wield slowdown with basic ammo (I hope you did not add the AP one to normal play despite it being in the code, I dare not even bother testing it)
Besides that I think it has potential to be really good IF it gets declutterified so xenos can actually fight in the colony, the FOB isn’t so easy to defend and it gets some unbreakable walls colony side so the sniping is somewhat neutered
Are you talking about the P90? Because I never really saw it as that good a couple of months ago. It mgith be better then the M39, but not by such a margin.
It even got nerfed after the map got added in the pool i belive.
My feedback, remove the southern caves/caverns. Keep it focused to urban combat unless you want 3 hour+ matches with needed admin intervention.
Also please move the hospital back away from the LZ, it turns into another shitty New Veradero situation where xenos get really good cover that they can insta fob siege sub 30 minutes in.
Delete all the railings. It serves no purpose other than to trap and troll xenos. If I had died to a stupid railing in this way it would not feel good.
this map has a million hell chokes and that is such soul. the map feels good to play on as xeno, (played one game) and i enjoy it personally. i hope that it’s just as fun for our marine bros (will play it next time) only issue that i saw is the FOB is really hard to siege, and xenos have a major advantage off the rip due to a lot of chokes, leading to insta wipes
i don’t have a solution cuz i like the map, just observations
I’ve played it twice and it’s probably my favourite map in rotation by a mile already.
Maybe that’ll change as the meta on the map calcifies to what works best or things turn out poorly on <130 pop, but this map so far feels like it plays to the strengths of both sides - the map is a ratnest, but you can blow it all up instead of suffering through 2-tile indestructible chokes, but it’s also so huge that xenos don’t lose an initial engagement and then get shoved into caves. They can actually maneuver around, fall back, push forward, etc.
Also LZ comms isn’t on the other side of the map, it’s actually reasonably defensible.
Lots of interesting flanks happened on both sides that weren’t even designed to be flanks, because they were created out of partially blown apart buildings.
This is imo the best designed map the game’s ever had.
agree that it’s an easy fave, aesthetically and thematically it’s a work of fine art, having played a little as both factions on it I’d say the main issue is that the cramped quarters make CAS very strong since xenos have super limited ability to evade it in areas they control.
the lack of indestructible walls as noted above is interesting but I don’t think necessarily a bad thing, urban CQC favors xenos so marines being able to spend resources to truly level certain buildings is an interesting concept-- though I do think a couple indes walls in the different buildings could be worthwhile(think how a-block on CC has a few unbreakable ones in the center)
Unbreakable walls also tend to cement things into meta since you have to work around them and they aren’t dynamic, I really like that after hospital for example is OB’d it’s a totally flat field for both teams to shape to their own needs.
I understand a lot of the criticisms and I get it, truly. I’ve never been the best at pure balance, and in making Hybrisa I’ve learned a lot in the time that I was developing it, so anything in the future will be thought with with balance in mind, more then aesthetics.
People have issues with it being overdetailed and annoying in some gameplay aspects which I understand too. I did go a bit overboard with the detail and clutter but honestly I think it’s worth sacrificing a bit of the gameplay for aesthetics, atmosphere and lore/RP potential.
In the future though once it’s merged, I have no problem with people editing/improving the map if they can think of better solutions without sacrificing the “soul” of the map. My intention was really to provide CM with a lot of assets as well as finally having a true “Urban” map. I’ve always been very open with other people improving/changing my shit, as I feel like that’s the nature of open source development for stuff.
Also I hope to see a lot of nightmare inserts, special survivors and cool stuff like that added as well, I’ll probably come up with some myself if I’m not too busy with other projects.
Also yeah I did buff the P90 slightly since the last time, it might be a bit OP, since it has decent AP as well as an insane firing speed, and I buffed the one-handed wielding accuracy as well, which might just push it overboard, but it is fairly limited and only on Hybrisa, so it can technically be melted before anyone can get their hands on it, and the TWE is a ultra rare spawn for the miners, which are already a really rare spawn, so you’ll never really see that version of it, unless it gets added to the TWE RCM ERT or something.
this is undeniably the most beautiful map on the server bar none, with a ton of unique and awesome assets, it feels like a lived in shitty corpo hellhole and every building feels unique unlike other maps which just do some door colours at best
I honestly like the map, my only major issue is op gear really.
There are issues with how the map plays, but I think it’s mostly outside of something a mapper can plan ahead, as people gonna find a meta and stick to it. I don’t like unbreakable locks though that you cannot open as xeno. I hate shutters in general, especially around LZ (they make assaulting the fob really bad).
Other than that I think this map is a gift and is good enough to merge, honestly I truly believe LV has more issues than your map.
the P90 is a Colony/black Market exclusive gun.
They have about as much impact on a round as the PVT thats currently dropped his mag trying to reload.
If you think the P90 is strong, you should take a look what guns are laying around other maps.
In general, Colony and especially the Black Market is where guns go to die.
Yeah, I don’t think those P90s did anything meaningful when we played. Those things are FF machines in the hands of most marines, and survivors are pretty easy to avoid.
Hybrisa is the one map I don’t care about balance- The aesthetic, the soul… I always find it fun to play on, even in the 2 hour slogs at checkpoint caves. Fallujah simulator my beloved.
What kind of gear we talking? Have not been able to play for some time. Seems like a sensible take to me.
off the top of my head there’s a custom shotty which is pretty easy to get, a ton of med gear in the medical building, wallpierce VP78 and AP m4a3 which are available easily, all the dead ‘sec’ corpses have large mag pouches with 4 mags of p90 ammo which is quite a lot compared to normal surv where ammo rationing is a big deal, like 4 sentry spawns (only 1 is viable to go for unless you’re holding in a meme spot in a fuck off corner of the map and most are near hive spawns), one guaranteed NVG and a pocket MD in the labs, some other odds n ends.
I’ve not seen survs really manage to put up a decent fight in any hold on Hybrisa mostly I suspect due to xenos wanting to fight on the new map and actually helping kill them instead of hive afking for 30m
in terms of stats the p90 is pretty similar to an m39 with ap mags, however the m39 is kinda ass without mods to counteract its deficiencies and the p90 is similarly so, definitely not bad but not a meta killer weapon, there is a LOT of ammo for it around the map compared to most surv guns where there’s not enough ammo to really sustain an average marine deciding to use one-- the big thing about the P90 is honestly just that normally survs get no-- or VERY limited AP ammo, and it has full AP belts, which is deffo kinda whiplash for xenos.