good sprites, lore, buildings, and environment
played one round as XO, went between marshals choke back and forth for 2.5 hours
10/10 will never play it again
good sprites, lore, buildings, and environment
played one round as XO, went between marshals choke back and forth for 2.5 hours
10/10 will never play it again
Same issue I have with this map.
The love and care that got poured into the map with aesthetic design is actually amazing and trumps all maps currently on rotation (and out of rotation).
The problem is, that same love and care was NOT put into game design. I can understand the city being a hellscape of chokes because thats how actual modern cities are, but even if you get past the hell chokes of the City, you then have to deal with HELLCHOKE after HELLCHOKE in the CAVES that are the size of the ENTIRE CITY, except with unbreakable walls, and then ANOTHER MINI-CAVES being the FUCKING ALIEN SHIP thats mostly unbreakable and filled with 2x1 and 2x2 chokes that are, by the time you get to there through attrition, IMPOSSIBLE to push.
This map basically forces the LV situation; hold the City, get all the intel, then wait till 2 hours and nuke to win so you can get off this hell forsaken map that was designed to torture marines because you cannot push xenos if they decide to just disengage, run around you, kill 1-2 guys, rinse and repeat because there are so many chokes and flanks on this map.
The ONLY WAY I can see Hybrisa being a valid map choice is that if you unlock both Tank AND APC on this map, so you have SOME sort of safe way to ferry marines from one end of the map to the other, otherwise you might as well delete the entire caverns section of the map.
Iāll give my two cents on Hybrisa.
Its amazing. its the most soulful map we have, its beautifully designed with a ton of custom assets.
The map is meant to be a slog, its urban warefare. Personally, I think a HvH event would be absolutely amazing on the map, but HvX is alright.
Iāve had a bit of trouble navigating through the map, both as xeno and marine. Its a massive map, after all.
Honestly Iām not opposed to serious redesigns in the future. Iād do it myself but Iāve already put so much time and effort into the map, and I donāt think I can really do anymore with it myself. I see it as an open-source thing though and Iām willing to see big changes/redesigns if they donāt break the atmosphere/aesthetic of the map. Hopefully once itās merged people will come up with stuff themselves, because I fear Iām too burned out with Hybrisa in general.
Map is cool, but big and dense maps favour xenos so much it is not even funny.
CORSAT was disabled and then there were attempts to make it better. I wonder if anyone ever will learn why it was disabled. Not enough soul? Probly. Bigass rat maze? Probly niot.
Map is cool, but only good to run as events.
Next map somebody makes will be also filled with soul and atmosphere, but in reality it will be yet another hedgemaze.
Make an event to test map designs. First start with completly empty map, see how marines and xenos play, then make literall rat maze.
Then learn the golden rule.
Did you make all the assets yourself?
Please donāt compare corsat to hybrisa, compared to corsat any map is well balanced and designed.
A lot of the sprites yeah, but some are sprite-bashed, recolors and such. The whole "Derelict Ship tile-set and āSpace-Jockeyā and such was done by Wei, had a lot of help from Wei with sprites in general as well, like the survivor clothes and such as well.
I really like the look of the map, but on the tactical side, I donāt think itās very well designed. On the other hand, I think I should also note that the number of people in the community who understand what a CM map should be and can also map is like one and a half. So here are my notes:
If marines had more mobile options like TGMCās Tadpole, this map would be epic, but considering CM still uses an antiquated land control method of static cades only, it is basically impossible to win on Hybrisa if xenos have even 2 braincells to rub together and understand the map.
The only thing stopping Hybrisa from being xeno major after xeno major is lack of map knowledge (as its still new + huge to navigate) and the fact that due to this issue, marines end up sitting in FOB and grinding xenos down because they fear pushing out and getting swarmed in all directions, let alone trying for a cave push.
Cave push only ever happens, from the rounds ive played Hybrisa, is if xenos LET you push in so they can encircle you.
Yeah I think a lot of the reason the marines may struggle is mainly just lack of map knowledge, people seem to think all of the pod-locks are unbreakable and donāt actually seem to know how to open them.
Another thing is CAS/Mortaring is extremely powerful on this map, as like people have stated, it being Urban combat with a lot of buildings, obstacles ect, it becomes more difficult to avoid then on your typical open empty zones on maps.
About the pod-locks; pretty much all of the red ones canāt be broken, only the orange ones. (The only red ones that can be broken are the ones at the Research Facility). The red ones that separate the caves from the colony canāt be broken, they can only be opened by a button inside of Research after 30 mins of round time has passed, to prevent survivors from opening them prematurely.
However there are breakable pod-locks at the āSentinel-Outpostā which open to the caves, also itās not called āSentinel-Outpostā anymore since it was changed from āCMBā to āNSPAā to fit in better with it being a TWE colony.
These can be broken:
I do think something like an APC would be amazing for this map, and it makes me sad the APC is no longer really a thing. I was also thinking of making the map a bit higher then the typical high-pop cap which currently is 130+ players, was thinking of changing it to 150+ because the map works a lot better the more people playing honestly.
150 pop + tank unlock would have worked I think.
As for the podlock these suffer from not having an unique - obvious - sprite for the destructible variant, though thats a general issue, not just hybrisa.
Yeah I might make a new sprite for the ones that canāt be, so itās a lot more obvious theyāre different/unbreakable, would make more sense.
Xenos also donāt have the map knowledge just as marines, yet they donāt struggle much, this canāt be it.
The main reasons were already mentioned. Map is big and maze-like. This favours xenos heavily.
LV caves + CORSAT mazes the map.
Oh sweet summer child, xenos do absolutely struggle.
Whatās so maze-like about the colony side at least? The roads are very defined, the buildings are all recognizable and different. What are you struggling with? I think any new map will have the problem of people not knowing they layout, but once you do that wonāt be an issue. Other issues I can understand like clutter ect, but the map is far from being a maze.
personally Iād actually prefer to play the map even slightly underpopulated, I am a lowpop enjoyer and I like lowpop CC though so my view maybe isnt universal
APC would be nice for the map but I dont think strictly necessary, the vans are honestly really good in this role already and arent that hard to make operational (although maybe there could be an issue with xenos metamelting all the wheels?)
only issue with the vans is the lack of headlights meaning youāre in trouble if you dont have very good map knowledge driving one.
Even Fiorina (a prison station map) has decency to have few open spaces like yard. Literal space station is more open than Hybrisa. I can see the attempt to make buildings color-coded like Fiorina has, almost successfull. Not only it is smaller overall, but even has empty space tiles sprinkled inside, to make it actually smaller.
Big red colony side has big spaces between buildings, while Hybrisa has 8-tile roads cluttered with cars and other stuff.
Literally there are no open spaces in entire bigass map besides long corridor-like roads.
Sure, we are at that period where nobody really knows the map like the back of their hand, so other issues didnāt raise yet. Competent lurker, or warrior with map knowledge will have a field day, you can vanish everywhere. Hell, even as defender I had a lot of success, only dying when I run into a dead end.
Hybrisa is just too dense and too big.
If there was like bigass football field, or something in the middle, that would fix it up a bit, or something. But for me that map is basically just CORSAT 2.0 and it will share its fate, completly unsalvageable. Which is a shame, map is cool and I bet PvE guys are visibly sweating at the mere thought of playing on that map.
Oh yes, the struggle of running into the dead end, because it is a maze you have to memorize perfectly to navigate. Always have escape route in mind when you engage marines and you are unkillable. Also as a xeno you can stand in one place and then alt+tab for a map almost 99% safely. Do it as a marine not standing behind cades, or alongside 10 other marines.
or when you run into 5 billion objects everywhere (I hate the streetlights so much)
just ob