OT Claymores are way over tooled.

With the buff that shrapnel gotten the OT claymores are rather overpowered for there roll. as it is, if the RNG gods are against you all t1 and t2 can be solo killed by a OT claymore, even at full heath. as for the runners even the acid strain can be insta gibed at full heath.

this…is rather ridiculous. Before the OT claymores could still solo kill even at full heath as long as you made the mine right. but most the time it was thanks to fire damage to finish them off meaning that if you were near weeds and had a fellow xeno you could live… and if you didn’t have full heath you were dead for sure most the time.

but now you are lucky if you don’t just get insta gibed. The biggest issue with all this is that even poorly made or under filled OT claymores are still super dangerous. before the mines had to filled with more EXP to get the lethality, now with the sharp buff you can get the same level of lethality for much less cost in EXP.

now i say this all as a OT player, i do think that sharp needed a buff and even think its fine for most other ordinance but due to how the Claymores work in sending all the sharp into a cone at its face… it stacks a massive amount of damage.

now how do we fix this? frankly think ether the OT claymores needs less shards or the RNG hit chances need to be adjusted.

EDIT: seem the sharp buff got reverted guess this is thread is no longer needed… that was rather fast really.

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Sounds to me like they’re just not useless, now. Why should a T1 survive a bomb on crack? I’d see a problem with this if they were shredding T2s/T3s, but T1s (save for the rare exception) aren’t meant to be super duper durable. Especially not runners.

I say leave them be, OTs were in need of some love for a while, and I have yet to see OT claymores be mass produced, or similar. They’re just not that much of an issue.

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Why should you be able to plant something, and essentially make it an uncounterable mine? Why should you be able to end someones round purely due to setting down a roundstart claymore? Being able to absolutely shred T1s and T2s (80% of the hive), solely due to this is absurd that you are defending it.

And before hugger traps are mentioned. You can just shoot them before you see them, when they are activated, and also recover whoever got hugged. OT mine HAS to be triggered right next to it to be able to disable it.

you do realize most T2s have similar healthpools to T1s, right? The only abnormality is the carrier, which is a psuedo T3 with its HP. And yes, most if not all T2s do instantly die, or get crit by OT claymores.

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Why should a T1 survive something which takes like 3 seconds to place, is small and purposely hard to see, instead of being instantly round removed by a 0 material value claymore? I can think of a lot of things.

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That’s the thing…they are shredding them. i have seen T3s go from full HP to 1/3 from one OT mine, and a well made mine before could kill lurks solo.

Edit: it was it was in fact seeing T3s getting shredded that prompted me to make this thread.

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Just get that healer drone to defib the T1 that just got one shot by an OT claymore hidden in a bush… oh wait.

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u clearly must not play the same video game we do if 1. you think OT has been weak in the last 3+ years 2. you havent seen OT claymores mass produced. I suggest logging into the game and playing xenomorph for more than 3 minutes before you voice your opinion within my presence again.

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I think someone has recently found (or refound) a good claymore recipe or something because the one-shotters seem much more common lately.

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perhaps but i think the player base at large only recently picked up on how good OT claymores are now. although claymores used to be useful… unless they were made correctly, rarely they would actually getting kill on there own, so most OT just stuck to more cool stuff.

which funnily is why i used to be in favor of a minor buff for the claymores, but this is rather too much.

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This is not really recent news or anything. There is other topics in the forum against OT beeing to powerful without any counter to it. It have been a issue for many months now. Its not only xenos but extremely many erts after hijack have been deleted from OT nades, and when it trigger them, it kills every marines too.

Devs and coders have tried to fix it for a long time but they have failed every attempt to do so, maby just straight out remove (put it on hold) until it get fixed needs to be done.

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eh, i find many of the things that others see as being a issue with OT to be over blown. not that i can’t see where they are coming from mind you. frankly i have little issue with OT stuff being powerfull, my issue comes with how economical to death dealing ratio the claymore is at right now.

at least with other ordinance there is a level of telegraphing when a attack happens and the chances of FF killing the front is great. on the other hand the mines are both cheaper in EXP and mats while also being safer for equal or greater lethality… with the cherry on top there being no telegraphing.

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This is why QM gave them living minescanners: lessers

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Buff already got reverted, OT mines are useless now…. Fucking xenocord has done it again.

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Fun fact, it wasn’t even because of OT mines, but because every shrapnel was buffed to absurd degrees.

Gone get bwoinked for meta gaming “Uhm, why as a lesser did you know where that OT mine was? Gonna note you for meta gaming now”.

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The moment one xeno learns there are OT mines backline it’s free game. Hivemind isn’t metagaming, knowing where they are and going directly to each and every one while the whole hive is stuck in cave IS.

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Human version of a face hugger

They’re learning……

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Well the thing about “previous” OT mines is that the hive never got to learn they were there until a fob siege, since every back liner is basically sologaming. So all you get to know is that a sole backliner died and go “oh well”, while said backliner got one shot by a mine.

So it would rule as meta gaming as long as a Xeno didn’t say they got murdered by an OT mine somehow.

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Before shrapnel buff you can actually make a claymore that crit backliners. I doubt it can still do that kind of damage since the old mine requires WP as a secondary flame (flame stack), and only runners can get crit from it. Even back then xeno players will metagame the OT mines.

History of buff and nerf of shrapnel:
New Shrapnel
Shrapnel Buff
White phosphorus Nerf (fix)
Special shrapnel Nerf (fix)
Revert shrapnel Buff

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I think this could be remedied if each t1 had a very weak ranged attack to deal with mines

runner’s bone spurs and sentinel’s neuro could both destroy mines, or maybe disable them if that’s too strong

defender could get a headbutt shockwave to remotely deto them, but must be somewhat closeish so it’s a risk/reward

drones could remotely spit resin to gunk them up and disable them for a while

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how it was before: wow shrapnel is useless

how it is now: wow shrapnel is overpowered

when will we learn…

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