Technically not a guide, but the handy preview on the right should hopefully help understand the effects of adding different chemical mixes to your explosive (or otherwise) assemblies!
You need to be signed into your Google account to make a copy of this sheet for yourself to edit.
Will not work in Microsoft Excel, uses several helpful sheets-specific functions.
You can select up to 6 different chemicals for your payload by simply typing the first few letters of a chemical in the light-blue chemical column, and using the ‘Tab’ key for auto-complete, then entering the amount of that chemical in your assembly immediately to the right.
All the container properties are adjusted by selecting which assembly you are using in the top-left corner of this light-blue box.
Thanks to @Doubleumc for a working example of an explosive falloff grid.
Update:
• Added list of possible research explo chems, thanks to Rena & Tristan Quilt on discord
• Included some stock recipes from my cookbook to serve as inspiration
• minor styling improvements
any chance someone can update the calculator with the values of sticky napalm and High yield Napalm? I dont know how to get these values for the chems to add them to my own personal copy of the calculator. or if someone can provide the way this man deduced the numbers I would be eternally grateful
so fun fact all the chemical information is on the wiki and im just blind af. I will see if I can properly edit my copy and repost the edited public version here
I was actually able to edit the calculator on my phone easier than on my computer I even added iron as a modifier with no ill effects. Also slightly jank with the radius grid based prediction but it still works for calculation
With the recent edits to how sticky napalm and high combustion napalm work in OT shellconstructs. The calculations will require some sort of ignitable substance for these to work.