For those who don’t know, as of now the queen has early maturity while in the range of the hive core which lasts for about a minute or so. This early maturity doesn’t go away if the queen moves away from the hive core, so she can announce a surv rush roundstart and get usually 6-10 xenos for free with absolutely no risk involved. This has been getting abused by some queen players a lot recently, so I’m proposing some changes that could be made to it.
Add a rule that bans the queen from rushing survs roundstart.
Make the temp maturity go away when far away from hive core.
Punish xenos more for queen not being on ovi.
Early maturity only activates if the queen is shot near hive core.
I forgot to mention but this also makes surv unplayable for casual players who don’t know that you CAN’T shoot at the queen if she’s rushing you.
That clip is awesome, I can see a rule for the queen needing to build up the hive similarly to how larva must stay in hive coming into effect. If she stays off ovi long enough at roundstart xenos could miss out on tier 3s before marines land, which they likely did that round judging on how much she was running around.
Thanks for all the kind words kings, I know that play was super sick there how I slipped past her like an evil worm!
Because every bullet you shoot her with extends her temporary maturity by 15 seconds, you’re basically stuck at an impass where you have to completely disengage the queen and run away from her roundstart for the duration of her 1 minute buffer before you can attack her.
I am not a fan of adding new rules and such because its all red tape and at the end of the day this stuff is REALLY funny, but its obviously come with some unintended (albeit funny) consequences.
I see a fix to this by removing temporary maturity from queen when tunneling (seeing as she can reach most hive spots roundstart anyways) and/or making the temporary maturity dependent on the distance from hivecore. For example queen within 40~ tiles of the hivecore is mature, that prevents survivors from rushing the hive and er…. Ruining the round.
The only time in the video I saw an issue, was the LV clip. The rest was you either getting jumped litterary next to hive (ETA hive spawn, with you rushing ETA loot, Sensors hive spawn, with you in bar (it is surprisingly close)). The only thing I would add is just a maturity reset (turns instantly immature) if they enter tunnels. Otherwise why is this an issue? It only works if the queen spawns in the exact location survivors go to loot (You can litterary find good loot on any map cept CC), otherwise its just wasted ovi time.
If we’re fine with rounds that end at 00:40 because survs killed 8 bugs before killing themselves, we should be fine with xenos getting an extra 8 bugs and hijacking at 00:40.
I’ve been in the camp that we need to nerf surv impact in both senses, so that regardless of how pre-drop goes there will still be a very competitive and mostly balanced fight, but if we’re just adjusting it in one direction then I believe that our esteemed surv mains would call that a “skill issue.”
cm players try not to abuse any feature added to the game with good intentions (challenge level nuclear)
this is the call of duty of SS13 servers
however, unlike call of duty, we do not have a professionally paid dev team with 15+ years of experience on balancing (and also run on a shitty engine lol)
Queen that tried out this ‘Intended Feature’, just to see how far does it go, after seeing the queen in second clip do it(and later seeing the developer that made it telling its fully intended for queen to do that). And what can I say, it extends pretty far.
First things first, lets clear up what “Temporary Maturity” gives a queen In-Game currently: +500 HP(1000 from 500), Neuro and Acid spit, Screech. At no point is a Queen in any active danger, unless she is alone against 5 survivors at the same time and the screech is on cooldown. Thus you are able to actively engage survivors and successfully capture them with drones in one screech, meaning if you are skilled enough and survivors arent hiding in lockers - you can capture them all before T2s are able to evolve, meaning no actual evolution is lost for the hive.
Getting shot extends your maturity timer, meaning if a survivor magdumps you with a pistol a couple of times - you can remain mature until the ACTUAL maturity kicks in. That means survivors have to run around the map this entire time, evading the round-ending screech AND evading all the different xenomorphs pointing the queen to you. This would be somewhat engaging if survivors werent this weak after all these years of abuse by different developers.
Thus Queen is able to pretty easily secure captures and get alot of larva from them, meaning even if she spends too much time chasing survivors around and the hive isnt able to evolve to T3s - it just does not matter at all, due to the ability of xenomorphs to just give up the colony and wait for evolution on any map + larva outweighing easily the lost time.
I personally support change to this mechanic, because it makes queen too easy to play, because you can just overwhelm marines with numbers, plus marines having to fight 1 to 2 ratio of xenos on high pop when dropship first lands is not enjoyable for the marines themselves. The entire POINT of survivors is to skill check the hive, not end the round by swinging the scales of balance wildly in favor of one side over the other. I have not lost a single round while doing this.
Please dont ban me for doing the good work and actually playing the game, by stretching and testing it to it’s limits Better this comes up sooner than later.
Survs are that strong that we need to remove queen scree at round start to stop queen attacking them then nerf survs to the point where they are so weak that you need to nerf xenos then survs kill that many that we need to bring back double burst then start allowing survs to attack hive again and bring back queen scree at round start and then survs complain that queen is attacking survs.
I mean come on man, I was ghost watching your LOOC conversation with KYO, you knew what you were doing. If you were really “testing” you would do it once and talk with drathek about it. What you were saying in LOOC on that round (No I dont have evidence of it, i didnt screenshot it, bear with me), really gives the expression that you have a vendetta with @Drathek or the maints in general.
The stuff in the video was using the queen changes in the unintended way, seeing as it was added to protect the hive from survivors.
Early maturity should activate when placing down the core, and it should leave when she’s too far away. Adding rules around it feels weird. If she dies in the space of time between placing the core that’s on the queen.
What i meant is that this discussion involved surv and Queen mains alike. And we warned that this change is going to get abused. Seeing as it was still implemented without any safety measures, means that its intended feature to me.
It is silly to assume that in a competetive team vs team game this would not get abused like this.
Queen mains try not to take a likely well-intentioned feature and distort it into a tool to make the game less enjoyable for as many people as possible challenge (impossible).