FACT: With only 30-40 players on TGMC, there will ALWAYS be an RO (Requisitions Officer).
FACT: With 130+ players on CM, there is still often enough NOT a QM.
Why? That’s what this thread is about.
My first thought is that shipside roles often tickle a kind of time&info-management 'tism, the same that makes me love GP. I think RO might hit that spot better than QM.
How? Two things come to mind for me:
1.) FACTORY BUILDING. The RO can invest their own SKILL and EFFORT to get a huge discount on operational items.
EXAMPLE: The RO can buy mortar shells for a huge markup OR they can build a series of conveyor belts & machines to produce them much cheaper. Very often they’re producing like, AP rounds as well, they realize they could share machines, so then they build a Factorio setup for max efficiency.
2.) Supply drops. The RO has much better supply drop capability than the QM just by virtue of how supply drops work on TGMC vs CM.
The second one is not viable for CM. TGMC is just more arcadey, the insane logistical capes present on TGMC wouldn’t mesh well with CM. And I think Thwomper wants to ditch supply drops anyway – not a bad idea if we enable CTs to make supply runs to/from the front.
The first one IS viable for CM, or at least something like it. It’s emergent gameplay. That Factorio 'tism rules and people love it. ROs love showing off their complex factory setups and improving their efficiency.
This is less an ideas guy thread though and more a discussion on why RO is always filled but CM can hardly scrape any CTs/QMs