:admin: Rule Changelog

CURRENT STATUS

UPDATED


STATUS INFO
KEY DESCRIPTION
UPDATED Nothing new
OUTDATED Many changes, updating not in progress
UPDATING Catching up on changes

All Rule updates will be posted here for the following reasons:

  • Not in Discord
  • Banned from Discord
  • Enhanced Communication

KEY INFO
KEY DESCRIPTION
ADDED Added a new rule
REMOVED Removed an existing rule
CLARIFIED Improved wording of a rule, made easier to understand
MODIFIED Changed up a rule, either expanded or constricted
PREVIOUSLY Rule previous to Clarification or Modification
13 Likes

AUGUST 2023


1 AUG 2023 | Rule 2: Xeno Roleplay Standards - Freedom

ADDED
They are not obligated to destroy synthetic lifeforms, and can ignore them at the wishes of the Queen.

9 AUG 2023 | Rule 2: Xeno Roleplay Standards - Shipside Xenomorphs

ADDED
- -This restriction doesnt apply post-hijack.
- Xenomorphs should not be rushing to get onto the dropship before second drop.

13 AUG 2023 | Rule 5 / Rule 6

CLARIFIED
Examples of Exploits/Metagaming/Metacommunication

PREVIOUSLY
Stated Exploit/Metagaming/Metacommunication which created the assumption it was NOT an example even though they were supposed to be examples.


SEPTEMBER 2023


23 SEP 2023 | Rule 2: Human Roleplay Standards - Deployment

MODIFIED
Changed RTO to FTL

23 SEP 2023 | Rule 9: Character Names

ADDED
Section for Artificial Womb Soldiers


OCTOBER 2023


21 OCT 2023 | Rule 10: Lethal Force - Hostile Factions

MODIFIED
Modified Hostile Factions to include conditions to be considered hostile and define what it means to be “consistently hostile”.


DECEMBER 2023


15 DEC 2023 | Rule 2: Human Roleplay Standards - Ship Modifications

MODIFIED/CLARIFIED

  • This includes deconstruction of things like chairs in briefing, however does not include the barrels and crates scattered around maintenance.
  • It also includes the removal of vendors from the ship where not explicitly necessary. You would not drag half the contents of the medical bay to the field immediately.

PREVIOUSLY
This includes deconstruction of things like chairs in briefing, however does not include the barrels and crates scattered around maintenance.

4 Likes

JANUARY 2024


23 JAN 2024 | Rule 3: Community Expectations

ADDED

  • Don’t joke about OOC threats or make any threats in that respect.
  • Use common sense to determine if something is acceptable or not, if unsure ahelp or ask in #staff-help channel on discord.
23 JAN 2024 | Rule 2: Xeno Roleplay Standards - Larva

MODIFIED

  • Larva should remain within the Hive and avoid the frontlines, this is especially the case for roundstart larva.
    • Marines about to reach the hive core with insufficient xenos defending the hive or Queen about to start hijack are legitimate reasons to leave the hive as larva.

PREVIOUSLY

  • Larva should typically remain within the Hive, this is especially the case for roundstart larva, and avoid the frontlines.

FEBRUARY 2024


2 FEB 2024 | Rule 0: Staff Authority

MODIFIED

Staff Authority

Rule 0: Staff Authority

  • Staff retain the authority…
  • Staff retain discretion on when a minor rule break can be handled via “In-Character” consequences by utilizing in-game tools to correct improper behavior in place of issueing notes, warnings or bans. If staff use “In-Character” behavior adjusment no warning notes and/or bans shall be issued unless further rule violations take place.
  • Some rule breaks like OOC in IC/Netspeak cannot be handled “In-Character” due to their inherent OOC nature. Staff members shall not use “In-Character” consequences for major rule breaks such as Mass Grief/ERP/Multikeying. Players shouldn’t ask for staff members to handle/not handle things “In-Character”. The final decision as to how a situation is handled rests on the staff member conducting the investigation.

PREVIOUSLY

Admin Authority

Rule 0: Admin Authority

  • Admins and above retain the authority…
  • Rules are enforced as intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule’s intention. Staff may choose to handle minor rule breaks by utilizing in-game tools to correct improper behavior. Staff retain discretion on when a minor rule break can be handled via “In-Character” consequences in place of warning notes and/or bans. Minor rule breaks such as OOC in IC/Netspeak cannot be handled “In-Character.” Staff members shall not use “In-Character” consequences for major rule breaks such as Mass Grief/ERP/Multikeying. If staff use “In-Character” behavior adjusment, no warning notes and/or bans shall be issued, unless further rule violations take place. Players shall not request a staff member to handle things “In-Character” and the final decision rests solely on the staff member conducting the investigation
2 FEB 2024 | Rule 1: No Erotic Roleplay (ERP), erotic content or 18+ sexual content

MODIFIED

  • …instant permaban from our server. A good rule of thumb for whether an interaction crosses this line…
  • Staff reserve the right … it may be punished for regardless of intent.

PREVIOUSLY

  • …instant permaban from our server. However, these actions could still be susceptible to Marine Law. A good rule of…
  • Staff reserve the right … it may be punished for regardless of nature.
2 FEB 2024 | Rule 3: Community Expectations

REMOVED
(Covered by common sense rule and don’t be a dick)

Media Spoilers

  • Giving out plot spoilers to any media with malicious intent is not allowed, but the general discussion of plot that contains spoilers about media released 1 year ago or longer is fine.

MODIFIED

  • Racism of any kind is strictly forbidden and will not be tolerated.
  • Being homophobic, sexist…

PREVIOUSLY

  • Racism, the use of slurs and other targeting terms or phrases is strictly forbidden and will not be tolerated.
  • Being Homophobic, Sexist…
2 FEB 2024 | Rule 4: No griefing

MODIFIED

  • If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin’s discretion.

EORG

  • …ends and may yield an immediate 3-hour ban…

PREVIOUSLY

  • If Staff believes that a player’s intent is to grief, action can be taken regardless of claimed intent. Any damage caused by griefing can be repaired at the handling staff members discretion.

EORG

  • …generating any combat logs with friendly players after the round ends and is an immediate…

ADDED

EORG

    • Trying to bait someone into EORG or deliberately walking into bullets to try and get someone else EORG banned will result in you being punished instead.
2 FEB 2024 | Rule 5: Mechanical Exploits

REMOVED
Examples of Exploits

  • A standard marine creating Ordnance Tech Grenades or Explosives.

ADDED
Examples of Exploits

  • Attaching C4 to a mob/object and moving that thing around to turn C4 into a mobile explosive.
2 FEB 2024 | Rule 6: No Metagaming or Metacommunication

REMOVED
Examples of Metagaming

  • Wordlessly following a friend around without having any IC communications or interactions.
  • Xenos walling in marine or xeno bodies to prevent them from being recovered.
    • Where bodies fall within natural defense lines this is acceptable.
  • Killing small hosts as survivor before marines land.
    • This is explicitly a rulebreak exclusively due to the extensive impact this has on roundstart balance.

ADDED
Examples of Metagaming

  • Xenos walling in marine or xeno bodies with the primary purpose being to prevent recovery.
  • Killing monkeys/neaera/ETC. as survivor before marines land.
    • This is a rulebreak because of the disproportionate impact this has on roundstart balance.

Examples of Metacommunication:

  • Wordlessly following a friend around without having any IC communications or interactions.
2 FEB 2024 | Rule 8: Use your slot

ADDED

High Risk Roles

  • Squad Leader

Medium Risk Roles

  • Tier 3 Xenomorph

Low Risk Roles

  • Tier 1/2 Xenomorph

MODIFIED

Low/Medium/High Risk Roles

These are some example roles that are likely to be punished for not fufilling your role or logging out/ghosting without notice.

Low Risk Roles

  • Squad Rifleman

PREVIOUSLY

Low/Medium/High Risk Roles

These are some example roles that are likely to be punished for logging out/ghosting without notice.

Low Risk Roles

  • Squad Marine
2 FEB 2024 | Rule 9: Character names

REMOVED
Xeno names
Above was incorporated into Rule 9

MODIFIED
…event. Nicknames should not be considered a meme. Nicknames should also not be slurs, 18+ content, etc… Xenomorph prefixes shouldn’t be any of these things either. Staff…

Exceptions

…someone famous, provided the player is not attempting to imitate or overtly reference the linked person.

PREVIOUSLY
…event. Nicknames should not be considered a meme. Nicknames should also not be slurs, 18+ content, etc… You… References can be made to characters in the Official CM-SS13 lore. Xenomorph prefixs should not be 18+ or slurs as well. Staff…

Exceptions

…someone otherwise forbidden, provided the player is not attempting to play as the linked person.

2 FEB 2024 | Rule 10: Lethal Force

MODIFIED

Escalation

  • Fists/General melee/MP tools
    • MP tools are not considered lethal weaponry. Unless a MP is shooting you, or using a baton on harm intent, you can’t respond lethally.
  • You cannot use C4 or other explosives in order to break into the brig and release a marine; since you would be breaking the escalation rules by skipping straight to lethal weapons.

PREVIOUSLY

Escalation

  • Fists/General melee
  • You cannot use C4 or lethal explosives in order to break into the brig and release a marine.
  • You can properly escalate fights with MP as outlined previously, however, this will still result in IC sanctions.
    • MP tools are not considered lethal weaponry. Unless an MP is shooting you, or using a baton on harm intent, you can’t respond lethally.
2 FEB 2024 | Rule 11: Marine Law

MODIFIED

Malicious Compliance

  • Malicious Compliance is using IC Military Law to impose excessive punishments, make an arrest on a technicality of someone non-disruptive who is acting in good faith, or causing intentional delays in the jailing and appealing process.
  • Malicious Compliance does not apply where IC provocation is present. (For example: following and taunting/threatening a player, engaging in mundane but disruptive actions and continuing when asked or told to stop, etc)

Exceptions

  • Survivor Synthetics might not be forced to follow Marine Law, dependent on their chosen alignment. (Colony/Survivors/USCM/WY etc.)

Mutinies

  • Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. They should also follow the mutiny rules as outlined below.
  • Mutinies must have 5 members minimum.
    • Roles bound to follow Marine Law through Mandatory Obedience are unable to participate in a mutiny. They ARE allowed to stay neutral if they agree with the mutineers though.
  • Regular mutinies cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.
  • During the mutiny attacking any uninvolved, medical or surrendered personnel is strictly forbidden, as is intentionally perma-killing anyone involved.
    • Once you have picked a side, it is permanent. No flip flopping.
    • Additionally, if you have surrendered during a mutiny you cannot restart hostilities and must follow regular escalation rules again.
    • If medical personnel is taking part in a mutiny by doing more than just providing medical treatment by for example also taking part in combat they can be treated as any other mutineer.

Examples of Valid Mutiny Reasons:

Examples of Invalid Mutiny Reasons:

Evacuation Mutinies

Evacuation mutinies are mutinies that are used when a Commander is refusing evacuation of either the Colony or the Almayer. Instead of the intent being to replace the person in command of the Almayer the intent of these mutinies is to get an evacuation going to try and save the lives of the people that want to evacuate.
There is a bit more leeway for these kinds of evacuations compared to regular mutinies and that is outlined below.

  • !!REMINDER!! You still MUST give the Commander a chance to peacefully allow the evacuation. You cant go in guns blazing without actually trying to negotiate first.
  • This is the only kind of mutiny permitted during hijack.
  • Ship evacuation mutinies do not require ahelping. It is still recommended to ahelp before or after so you dont have confused staff members asking you why you just shot the CO.
  • Evacuation can start with 1 person instead of the five member minimum that a regular mutiny has.
    • Roles normally bound to follow marine law ARE allowed to participate in this kind of mutiny.
  • Evacuation mutinies must use minimum force to succeed.
    • No terminating everyone in CIC just because the Commander doesn’t want to evacuate.

PREVIOUSLY

Malicious Compliance

  • Malicious Compliance with IC Military Law to impose excessive punishments, make an arrest on a technicality of someone non-disruptive and acting in good faith, or causing intentional delays in processing, release or appeals will fall under rule 3, Community Expectations and are actionable.
  • Malicious Compliance does not apply in any case where IC or OOC provocation is present. (For example, following and taunting/threatening a player, engaging in mundane, but disruptive actions and continuing when asked or told to stop, etc)
  • Malicious Compliance is determined by Staff and reviewed by Management/Head Staff where necessary.

Exceptions

  • Survivor Synthetics are not forced to follow Marine Law, dependent on their chosen alignment (Colony/Survivors/USCM/WY etc.)

Mutinies

  • Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members. with MPs not eligible to mutiny.
  • Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.
  • During the mutiny, attacking any uninvolved, medical, or surrendered personnel is strictly forbidden, as is perma-killing anyone involved. If you have surrendered during a mutiny, you must remain as such.
    • Once you have picked a side, it is permanent. No take-backs unless you surrender.
  • Mutinies must have 5 members minimum.
    • Roles bound to follow Marine Law through Mandatory Obedience are unable to mutiny.
      • The USCM Synthetic is not required to aid Command in a Mutiny situation if this would put themselves at high risk, however their choice to help or not is binding, and they are unable to change their mind afterwards.

Valid Roleplay Reasons

Invalid Roleplay Reasons

Evacuation Mutinies

  • This applies to both the field and the ship during hijack.
  • This is the only permitted mutiny during hijack.
  • AO evacuation refusal requires 5 people to mutiny as there may be reasons beyond the knowledge of one person.
  • Ship evacuation refusal may be mutinied by a single person.
    • MPs are not required to help the Commander in this mutiny, and may join/aide/start the mutiny themselves.
    • Ship evacuation mutinies do not REQUIRE ahelps, however it is recommended to ahelp before or after to make intentions known to staff.
  • Ship evacuation refusal mutinies must provide at least one chance for the Commander to authorise evacuation, and must use minimum force to succeed.
    • No terminating the entire CIC because the Commander doesn’t want to evacuate.

MARCH 2024


2 MAR 2024 | Rule 2: Human Roleplay Standards - Command

REMOVED

  • Both the Marine CIC and the Queen - can send images of the map, from the wiki, webmap or tactical map, with annotations drawn on them, as announcements, if uploaded to a trusted hosting service.
14 MAR 2024 | Rule 9: Character names

MODIFIED
…event. Names and nicknames should not be considered a meme. Names and nicknames should also not be slurs, 18+ content, etc…

PREVIOUSLY
event. Nicknames should not be considered a meme. Nicknames should also not be slurs, 18+ content, etc…

21 MAR 2024 | Rule 2: Human Roleplay Standards - ID Cards

CLARIFICATION

  • These should only be taken for a roleplay reason, such as from a dead XO to call for help on a computer in the ship’s bridge. If you take an ID or find one from a living player (or a dead player that has since been revived), you should make every attempt to return it unless your character has a good reason not to.
    • You should not grant yourself or others increased access to areas of the ship unless there is a personnel shortage or exceptional reason to do so.
    • You should not be granting yourself or others (semi-)full access ID cards.

PREVIOUSLY

  • These should only be taken for a roleplay reason, such as from a dead XO to call for help on a computer in the ship’s bridge. If you take an ID or find one from a living player (or a dead player that has since been revived), you should make every attempt to return it unless your character has a good reason not to. - You should not grant yourself or others increased access to areas of the ship unless there is a personnel shortage or exceptional reason to do so.

APRIL 2024


Rule 2: Human Roleplay Standards - Dropship Arrests & Riots

MODIFICATION

  • Causing riots…if issues arise.

PREVIOUSLY

  • Causing riots…if issues arise with MPs.
3 Likes