Science and medical QnA.

1- Yes in many ways it is good. Only thing I dont like is the botany part. It is very hard for new and some old players to figure out how it works. Rsr has also gotten more grindey and lock in focused. So that means it leaves little time for me to mess around and explore things like weed killer nukes.

2- Well botany is my weakness but i can still help. So each plant has genes that you can extract. Things like vitality make the plant healthier so they wont die as much from mutagen. You can steal the super fast growth rate from grass and give it to other plants. But that is a basic overveiw. To be fair the only properties you need are growth speed from grass and vitality from any good plant. I suggest you read a guide as if I were to tell you in full this post would be 10 pages long. Go here Botany Rollout for Research Contracts, Visual Guide

3- no next question.

4- I dont play doctor too much. But the names are me as feild doc, tess, kaz APC smith, “boy” colon. Good at their job and RP.

5- Big names. Anna “speedster”haily, tyrone, zion barns, liam green, tylaor max graft.

6- For boom chems anything above explosive 4 is usesless. In fact it get worse due to weird code when you go above 4. As for fire the higher the better. The max is white flame and to make that simply follow this handy guide.

Take these properties from these chems.
thermite: fueling
dexalin: oxygenating
CLF3:oxidizing
methane:viscous
ethanol:flowing
viscous+oxygenating = Fire penetrating.

7- Sometimes you can combine properties. From example if you add viscous to a chem with oxygenating they will combine into fire penetrating. Another example is NST plus PST to give you’rself the abilty to talk inside peoples minds.

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