Scout should be immune to hugger traps

Hugger traps pretty much gimp scout entirely, if you have any map that has a lot of props on it scout has to one by one right click every single tile to make sure there isn’t a hugger trap on it because they hide below sprites. Scout is already the weakest spec and relies more on gimmicks that may or may not work rather than actually getting stuff done like the other specs.

(yes I did just play a scout round where I got hugger trapped)

bro look at the screen!!! it’s not hard!!! also scout is not weak… lol…

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scout should watch his step

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Avoiding hugger traps is, in my opinion, a big part of the hive-dive scout playstyle. Love scout, hate stepping on a hugger trap, wouldn’t take that gameplay loop away.

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xrue but also its annoying having to right click every single obscured weed tile if the carrier is active

If xenoes are trying to counter your play style, then you should get buffed to be immune to their counter. Use your eyes for gods sake.

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Literally I ded pls nerf. Better idea: Make medics immune to damage to they can’t get countered while retreiving ded ungas

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true

Logically it would make sense for USCM Scouts, people intended to be operating alone and behind enemy lines, to be issued equipment that would offer protection from facehuggers, amongst other hazards. This kind of gear does exist in universe and is in fact issued to the Grenadier (for some reason).

But from a balance perspective I’ve come around that the Scout doesn’t need it. They just need to be mindful of where they step.

Of course I also think Scouts doing backline work in xeno territory is extremely risky with dubious benefit, and that it would usually be a better idea for the Scout to operate in the Marine backline or near the frontline. But that is my opinion.

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Ask for nadier’s helmet before deployment

dude rn carriers one use is planting hugger traps for scouts to walk into if you take that carrier may aswell just go the way of membrane

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“weakest spec” just you wait until you hear what the GLs entire gimmick is (literally rifleman with grenades lmao)

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why do staff members always have the worst opinions about balance?

GL can stunlock, deny caps, HEDP marines back to the marine front to prevent perma, gets good armor that may be given to someone willing to frontline instead.

Scout can kill any backliner pretty much alone with incend and stunlock ammo.

Anyway if you get hugged as a scout or fall into a resin trap its a major skill issue, stop stealing my spec rolls until you get that sorted out. Scout literally gets night vision and the strongest melee weapon in the game with bayonet - you clear weeds in one hit: you can see resin traps if theres no more weeds around pretty much easy.

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All you have to do is just not walk on tiles that have stuff on them to disguise hugger traps.

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yeah a marine with an m79 can stunlock too, there is basically nothing mutually exclusive to GL in what he can achieve,
Scout has on demand cloak, easily the best gun out of any marine able to 1v1 t3s and win with it, best jtac out of any marine, the ability to recover high value marines from xeno lines, being easily in the top 2 strongest at a minimum
Sniper has the big ass rifle, hard counters charging crushers with the flak, able to shut down entire pushes even if they dont get a kill
Sadar is able to get kills that other specs dream of, able to gib t3s alone if OT works with them
Pyro is able to control the pace of the game with the incredibly powerful extinguisher, flooding the ground with green fire to deny pushes and make picks with the blue fire, dealing hundreds of damage on direct hits

Now you put GL right next to all of them and you start describing what he has, well he has a grenade launcher that isn’t even objectively better than what normal marines get, he has armour which is incredibly slow and doesn’t adhere to the playstyle that is needed, the only good parts are the 3 direct upgrades which are the nade rig, gloves and helmet, only that the biggest one, the nade rig, was completely useless for years because of the existence of plastic bags that would store more nades.

Infact the kit of the GL is so bad that the unique item of the GL, isn’t a thing now, you can quite literally, take 0 items from his box other than the grenades and not be told off because every item is debatable with their usage, it is the “access to the grenades” that is his special gimmick, crazy story but i’ve manage to get my hands on a nade box as a rifleman, so still not even exclusive to the GL

With 0 other spec is there a grey area with what is their gimmick, pyro the flamer, sniper the rifle, sadar the rpg and scout the cloak.

All of the trouble here for what is a mediocre specialist at best, funnily enough i’ve found more success from the items of the GL’s kit, not as a GL

3 Likes

I generally think that GL shouldn’t have hugger resistance, but scout should. I mean, the GL doesn’t even backline. Its pure frontline material.

Remove GL’s helmet power and give it to scout

You step on a trap, and game over. You either run out of caves or get capped, or begin pursuit because UAV has realised your trying to hive dive and will ensure you fail because X-ray on xeno’s.

Remove GLs hugger resistance, and don’t give it to scout. :smiling_imp:

not to the level of efficiency of gl
youre also not forced to use gl armor

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yeah not to the same level, its better, it has less fire delay compared to the GLs launcher, especially with the new hotkeys to load it faster

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is this before or after you factor in gl belt having more space for grenades