The Blatant Marine Bias in CM, Let's Talk About It

Let’s get straight to the point: CM is broken, and it’s broken because it’s designed with blatant marine bias. If you’ve played enough, you’ve seen it. The game is built to make marines feel like unkillable gods, while xenos get nerfed into the ground. Don’t even try to argue that the game is “balanced” because it’s not.

Marines are the heroes, the ones the game seems to bend over backward for. Marines literally get free rein to rush into a hive with minimal tactics, and STILL win because the game is designed to make sure they win, no matter how badly they screw up.

You can say it’s all about “coordination” and “teamwork,” but no, the real issue here is that marines have tools at their disposal that should never, in any sane universe, be given so freely. Mortars, orbital strikes, incendiary grenades, automated turrets, grenades that hit harder than some xenos’ full attacks, all of that is designed to push the scale in favor of the marines, even before they start acting like a horde of PvE God-Mode players.
The game is clearly designed with the idea that marines should feel powerful, and it’s done at the expense of actual fun and challenge.

Now, let’s turn our attention to the other side of the fence, xenos.

Xenos have to earn every bit of ground they take. Every pounce, every attempt to strike is often met with a guaranteed counter, whether it’s some marine popping a stim, or just the sheer overwhelming force of the marine army. One xeno might kill one marine, sure, but then he’s back nearly uninjured just 3 minutes later.

And then, after all of that, comes the “nerf after nerf” cycle. Every time a xeno caste starts getting a little bit of traction or starts becoming even remotely useful, it gets gutted by the devs. Take lurkers, for example. You nerf their health, then you nerf their damage, then you nerf their utility until they’re reduced to glorified speed bumps for marines. Don’t even get me started on how often those nerfs are applied after one week of marines getting annoyed that a xeno caste is “too strong” (and by too strong, they mean they got killed once).

I’m not saying playing as a marine is easy. It takes coordination, communication, and a team that knows what they’re doing. But let’s be real here: marines are not ever in a position where they’re truly struggling. When’s the last time you saw a marine squad wipe without them doing a major mistake? It doesn’t happen unless they’re literally doing the dumbest possible thing imaginable.

There’s no way around it, CM is designed to make marines feel powerful. The mechanics are stacked in their favor, and it’s obvious every time you get into a round. Yes, we’ve all had our fun playing as marines, but it’s become clear that the devs have slowly shifted the game to make sure that no matter what happens, the marines will win the majority of the time.

Xenos, on the other hand, have to fight against a system rigged to keep them at a disadvantage. And when they actually do win, it’s often because the marines made so many mistakes that even the dumbest hive mind could take advantage of it.

16 Likes

Xenomorphs have a ~60% win rate.

26 Likes

Fair warning you’re probably gonna get memed on for this one lol. That said I really don’t see what you’re saying. I play both sides pretty equally and I don’t really feel weak on either side. Roles on both sides feel like they have strengths and weaknesses.

Now I will concede that yes, marines do have more bullshit instakill/instawin mechanics, it just is what it is. Some of the cheese is more valid than others, but overall I don’t think there’s anything in the game right now for marines that is blatantly and consistently OP. Xenos are also generally much more mechanically intensive to play, but that is just the nature of an asymmetrical game. One side is always going to be harder to physically play than the other.

Last thing I’ll say is I do get what you mean on the feel that marines get all the content, I think everyone does sort of concede it’s true. Problem is it’s hard to make Xeno content, and Xenos must be balanced much more carefully since good Xeno players can turn small tweaks and mechanics into oppressive advantages. This is because Xenos have far more individual potential than marines, making them harder to balance inherently.

1 Like

Xeno win rate is 60% and will go to 70%

Today I played 2 rounds 1 was 00:38 minutes long the other 00:45.

Xenos are strong and the intention is too keep them strong

6 Likes

New copypasta has dropped.

Try better than just being a xeno version of me from 2018.

6 Likes

Looking through the stats, xenos have basically always had the highest winrate

7 Likes

a lot of back and forth between these kinds of discussions

one side says jamming is a nerf, one sides says jamming is a buff

nothing ever changes because in the end, no matter how you see it, one side is ultimately going to be better or worse dependent on who the good players are currently on which side of the game

2 Likes

Well met, fellow rage baiter. I see you have adopted the old ways.

10 Likes

I think you’re misinterpreting the data here, honestly. If we’re talking about win rates, let’s break it down properly. The 60% win rate for xenos is a skewed statistic, considering it includes minor victories, which honestly aren’t real wins in any meaningful sense.

When you factor out the minor victories (where the xenos technically do something but end up losing on the Almayer), the real win rate for marines is actually closer to 70%. The minor victories are inflated stats that make it look like the xenos have a chance, but in reality, the only real wins for them are the full wipes on the Almayer. If you want to count minor victories as legitimate, then sure, you can stretch it to a 60% win rate for xenos, but that’s just misleading.

So, no, the win rate is not actually that close. When it comes to actual victories, marines are well ahead, closer to 70%.

10 Likes

Hijack is only xeno minor/major. Once hijack have happend, xeno can’t loose the round anymore. Hijack is there just for flavor. Look at it as the gas mask, you think it would work against boiler gas but it does not, its cosmetics, so hijack is just cosmetics. Its there but does nothing for the marines to win the round.

Why can’t marine win with hijack is simple. If it was a victory condition for marines. Imagine the early meta evac then… would be silly

1 Like

marines losing is HRP

7 Likes

Counting xeno minor victories, I suppose?

If players of both sides say the other side is more easy and OP…
Then that means…

Both sides are easy? Wtf? This game is easy? Wtf? Nerf everything 2025

3 Likes

Eh. I get it for the most part with xeno minors not being xeno victories. It just rings hollow because of how different the objective to win is with the factions.

Marines:
Simple. Kill all xenomorphs, and they cannot escape.

Xeno:
Force marines of planet. Dosn’t matter how many you force back to their ship.

Thats it, and thats where “winning” as xeno rings hollow. Marines get to do an annihilation victory, while xenoes don’t. They are not even allowed it even AFTER winning since marines will then just hold lifeboats until they launch. So you just do the same objective twice.

1 Like

Where are you getting your stats from.

Minor xeno wins account for ~10% of wins

Putting aisde that differentiating minor and major xeno wins is pointless

3 Likes

Just imagine two servers and how much fun you’d have playing on them:

A PVE server for xenomains
A PVE server for marinemains

Which mains actually needs whom?

Idk man. Having a server where you larp as a xeno hive slowly taking over a big ass map with tonns of civilians would be kinda lit. Donno how long it would last, but for a one of or so, yeah.

1 Like

xeno pve would be kinda peak

1 Like

reverse WO

1 Like

Take it from me. I complain a lot.

You’ll hear me malding about cadespam in d-chat when I play crusher from time to time (something I have to work on).

And when I play CIC, I also mald about marines getting themselves capped when we are right at the hive.

But I think ultimately the best thing to do is to play both sides and really acknowledge the aspects and inner workings. (I’ve been playing more xeno lately, but I have more hours in marine still).

Both sides do have some overpowered features. Marines have req being able to churn out a ton of metal to create the most annoying FOBs to breach, requiring either a good queen or trapper boilers to even make a dent. Survivors have access to blue fire molotovs and FORECON is ungodly to fight against if you don’t drone rush them asap.

BUT xenomorphs have overpowered features as well. Beserker can get a ton of lifesteal, armor, and speed off of any slashes, making beserker an excellent caste for fragging and a very oppressive caste to fight against in general. Queen screech has been a thing in the game for years, and it’s still annoying to deal with in the marine side, given how you can just get runner capped and marines can’t do much about that.

Luckily most of the things I listed above are getting reworked. FOB is getting reworked. Survivors are getting reworked. Cadespam is getting nerfed. Queen is getting reworked. Mutli-Z will change the game entirely.

Because marines have more players per round of course there’s going to be a favoritism towards marines in the community (and well, I assume most of us identify as human at the end of the day). But I wouldn’t go as far to say that CM13 is completely marine-biased. Lots of overpowered marine stuff has been removed (APC, marine kits like grenade kits, shotgun juggling, HEAP).

I think considering what people like Thwomp had said about the game direction, I think the devs are interested in trying to make the game fun for all sides. Given how there’s talk about stuff like nerfing cades and reworking survivors (I’m not a fan of fighting survivors as xenomorph).

As people have said, the winrate is favored by xenomorphs by around 60%.

1 Like