It makes actual xenos player seems salty. Lets be fair, everyone can be salty for any reason, Marines or Xenos. But bodyblocking is built into the DNA of the game due to its top-down SS13 origin. Removing it would require a rework so massive it’d make the current xeno nerfs seem tame by comparison.
Ok, ok, ok, so you know how much I like calling out the latest generation of marines for being so whiny? Well, was one of those marines your host?
Repeat after me: SS13 combat works best at close\melee range. Body blocking is an important part of that. Certain castes even have body blocking as the main counter to them.
Xeno players: I want to be able to walk through marines I hate being bodyblocked
Also Xeno players: I should be able to bodyblock a marine to prevent him from escaping so I can cap or kill him
This entire thread feels like “I want to have my cake and eat it too”.
And I very honestly feel like most xeno design in this game caters to that approach also.
Look I don’t agree with it but the argument being made here is that it’s silly and unrealistic for a marine to body block a massive alien monster. Obviously that same argument doesn’t apply to the massive alien monster body blocking the marine. It’s not “I want to have my cake and eat it too”, there are plenty of asymmetrical mechanics in this game.
wether or not you feel it would be a good balance, its silly that these aliens that are supposed to be thousands of pounds would get stopped by a 200 lb marine
this is why Gramps does his best to NOT bodyblock, but be left alive long enough to close cades on overextending xenos, thereby avoiding the argument entirely. Crusher in a box, Rav in a box, Runner in a box, Queen in a box, all of it is deeply amusing when they start to panic. When the EOD armor buys me enough slashing time during a xeno FOB press and Gramps just “eheheh” closes a cade gate is chef’s kiss
As a marine player I think it would be more balanced if marines could push xenos around simply by walking into them. I mean think about it. Lean mean killing machine vs overweight lizard.
Pretty sure you can grab a mob to swap places with it. Git gud. As for the realism of a relatively small marine blocking a massive t3, it’s very simple - his massive balls of steel keep him firmly rooted to the ground. The xeno shan’t pass.
And people malding over this thread are revealing something else that’s interesting.
Y’all wanna say xenos mad, xenos bad, reeeeeeeeeeeee, ‘joke thread move it to acid goop’ but the truth of the fact is we’re talking about the xeno team, which is the dedicated melee side. Why can’t they have an advantage or asymmetrical mechanic in melee range.
And why can’t we complain about the status quo, why is that immediately deserving of mockery and scorn.
This is the exact reason PB buckshot shotguns got nerfed so hard. We had instances of marines double PBing and they were far more dangerous in melee range than any xeno, to the point of it just being ridiculous.
We can easily dismiss the argument of the xeno queen is a fifteen foot five thousand pound monstrosity with the simple fact of we’re talking about a video game, and realism will always take a back seat to superior game design.
But at the same time, certain larger castes having mechanics that make them a little harder to simply pen in is not automatically a bad thing either, especially when their only means of engagement is melee. God forbid they get to retain some mobility when they’re trying to dive into a murderball.