i produce this document on the base of corbeau proposal on discord.
Issues:
1-Overrialance on IO’s/marines.
After they process their paper and chemical they start with research become entirely reliant on outside input to continue working and to upgrade clearance.
2- Botany is currently useless in getting chemicals with worthwhile properties
3-Poor balancing.
As of now, due to combination of factors such as development cost, product effectiveness, mass production and distribution, only stims and corrupted xenomorphs are worth their price.
Solutions:
1-Instead of waiting for IOs/marines.
Researchers will take a more active role in gaining credits and research clearance by continuously scanning newly created chemicals like the current round start.
It would work as such: at a regular interval, the printer spews out a randomly generated chemical paper, the player would then actively work to recreate the chemical and scan it for credits, etc…
To avoid IO’s/marine effort of bringing to be useless to the department we would separate the generated chemical into two pool:
A-For the randomly generated papers ship-side(including those given to researcher).
B-For Ground-site vials that are recovered by IO.
2-Botany will be turned into a source of produce that you extract chemicals that you use to make the more complex chemicals
3- Avoid streamlining toward a single OP stim.
A-Disabling(change is rarity to disable) of the regulating property.this property remove any possibility of OD effect.
B-Limiting custom created chemicals to 4 properties only as to prevent the development of “Godstims”.
C-Turning MST/NST into legendary properties.
D-Removal of the MST and NST properties in xenomorph blood.(the idea is to remove any guaranty of having them.
Outside of document note:
The aim of the document is only to rework research to have a main game loop that is balance and interesting to work in.
take note that this proposal will require heavy testing and tweaks to get to an acceptable state that’s why i ignored anything outside of the main game play loop to reduce complexity and make it a manageable project.
i prefer if we work on having a solid game loop for research and then expand research with more as options to play with…