What makes good liason RP? CIC mains wanted.

My comfort role when im not wanting to do anything serious is the good old liason.

I tend to play random names, but I have played the spectrum from cold hearted bureaucrats, bumbling nepo hires, avarage joes, and people forced to do as their highers want.

What do people think the secret is to playing a good liason? Or any WY supporter.

Im especially interested in viewpoints from people in CIC often.

1 Like

From CIC POV? “What is a Liason?”

1 Like

Hello, John CIC here. I can’t really tell you what makes a good liaison, but I can tell you a few things that makes me, and (probably) a lot of CIC players ignore/brush off CL’s.

One of the big issues I see is being handed a 1000 letter paperwork that essentially bombs down to “If you bomb our colony we will do X” or it’ll say some shit about selling your soul to the company. This can be very annoying if done often, and especially at the start of a round when the CIC is usually focused on planning, organizing departments, and making sure everything is ready for the operation. Another thing is trying to boss around the CO, XO, or any officer in the CIC basically. It just kind of makes the CL look stupid. Also, a more minor issue I see is CL’s saluting officers which generally just makes them feel less like a corporate official, and more like a marine. Hope this helps a bit!

3 Likes

@George

2 Likes

they said CIC mains…

But when i play CL i usually have a few gimmicks i do before seeing what else i can do. Mostly interacting with the shipside crew or making drinks.

I don’t really interact with CIC because most of the time there’s only 1 SO active, and i don’t want to disturb the op, but it’s up to you if you actually want to do something there.

In the rare case scenario where a group of survivors actually wants to RP with you instead of cyroing or deploying, you can do some stuff with them like sign papers or just roam the ship to find RP.

1 Like

Well, I know what kills it. That fake stack of money they get. When they pay me a thousand bucks for replacing a broken light that’s annoying. When they pay me a thousand fake bucks for when I do some actual task that’s way more annoying…

We really need to update that money to just be legit. The only possible powergame use is food(ID scanner can be hacked) or maybe black market(vendors can be hacked generating basically free money for black market).

That aside, I think the best CL RP toes the line and if done wrong can lead you to a ban, but I think it’s worth it. One of the better moments I can remember was threatening a CL all around, getting imprisoned for it, breaking out, heard the CL calling for me over radio to meet them in their office, boldly entering giving no fucks because haha it’s just a CL, then them locking the door and having the CC of all people blow my brains out by getting me to admit I was ‘the interloper’ which I assumed meant that I’d been hassling them, but in reality the CL had convinced the CL of some shadowy Interloper fella.

Another time I was went to complain to the CL that I wasn’t being paid enough and he hmm’d and haw’d about how he totally agreed, and got me to talk about how I hated the CO for my low pay. He told me to hold tight while he contacted WY, and lo and behold he had privately contacted the CO and had him BE me.

At the end of the day I think most of my best RP with CLs have just sort of ended with me unexpectedly dying out of nowhere. Which is why I say, the best RP is there… but you’re gonna have to RP real good and basically toe the line of the rules(not really that much of a problem for CL imo but certainly there are many people who will knee jerk a player report). Keeping a video recording of your round probably would help.

5 Likes

Randolph P. Checkers

6 Likes

I’m willing to entertain CL RP when I’m XO, on the huge, big caveat that please limit yourself on lowpop, or solo CIC. Other than that everything everyone else is saying is basically what I would’ve

1 Like

A good CL doesn’t go to CIC. A good CL makes CIC come to him/her.

3 Likes

As long as its not another copy and paste CL or someone trying to force you to bend to them because “We are from the company”, “We sponsor you” and “We own you” then its pretty hard to fuck up as CL. Don’t be scared to do gimmicks but also remember to not overdo them. But arguably if you go to CIC then do not expect a lot of interactions from other people than CO or a SO. XOs are too busy running the OP and some SOs also can’t really pay attention to your RP because they have to manage req and sometimes like 3 squads.

So yeah unless there is no CO or someone you know on SO that might RP with you then just don’t come. There are so many other roles to RP with like MT, MST, John Rifleman, MPs, Doctors and such that its a shame some Liasson’s just ignore them.

PS. If I see another fucking damage control paper I will loose my fucking mind

1 Like

This is a great list of things for my corporate liason character to do, thanks!

salutes like he’s shielding his eyes from the sun

1 Like

Don’t:

  • Ask me to sign something roundstart
  • Ask me to sign something
  • Hire all of Engineering
  • Hire all of Medbay
  • Hire all of CIC
  • Threaten to sue me for nuking the colony
  • Threaten to sue me for CAS hitting the colony
  • Tell me you “don’t know what went on” in this colony but “it is important to Weyland-Yutani”
  • Simp - the Liaison in the movies gets his way!!

Do:

  • Something immersive
  • Something involving you deploying - espc if it creates side objectives
  • Tell me cool stuff about the colony - make shit up
2 Likes

Do what Janice does and you will be fine. You may be unintentionally set on fire.

Based.

1 Like
  1. corporate slang
  • Audit, Profit, Equity, Productivity, Alignment, Interests, Assets, Synergy, “Touch base with the team.”, “Concepts of a plan.”, “Actionable insights.”, “Lots of moving parts.”
  1. behaviour
  • act friendly, dont be friendly when push comes to shove. You’re a Manager, you’re their GOD, you are ABOVE THEM.
  • all butterflies and rainbows, best buds! suddenly you get deathly serious to throw them off

the end

2 Likes

Let’s see his card.

I hear it has tasteful thickness

2 Likes

Check his Rolex.

The higher ups in CIC are too busy for you most of the time, but it’s still probably worth it to give them a chance. Visit CIC roundstart and assist in the planning stage of the operation(if there’s one). You as the subject matter expert should be able to spit as much lore about the colony as anyone would be willing to listen. Have your own ideas of what probably happened in the colony.
The bullshit paper is kind of a ritual so feel free to try and push it, but have some RP around it. As the company man your best asset is your contacts and access to information. So if you’re trying to persuade the commander to sign your paper, try to use that. Imply that you have very relevant extra intelligence about the colony, but you have your reasons to not be willing to share it for free. Your information is of course bullshit, but the marine command does not know it. If they bite, try to make it something slightly amusing. Like you knowing for sure that the model WY-5782-B atmospheric processors on the colony have a terrible safety record and you fear that everyone in the colony is dead from gas poisoning. Or you’ve seen some WY security reports that the UPP\CLF\whoever has been probing a few WY colonies in the sector and they’re onto something. Ideally it should be something for the command to latch onto and play off of. If command does not bite - well you can later imply that your secret info was exactly about the xenos and you were just about to tell them… This also sets up your conflict with the command nicely.

2 Likes

I haven’t been a CL main for a long time but I will just dump some suggestions and thoughts and videos/screenshots with zero context

  • You are a puppet master and everyone is your puppet
  • It’s funnier to lose than to win sometimes. Keep this mindset and you’ll have way more memorable rounds
  • Most people want to take part in fun. Keep that in mind and involve others, even if it means brushing them off at first and playing the long game (except players who just ‘can’t lose’ those people are lame)
  • You miss 100% of the faxes you don’t send
  • On faxes: a good way to maybe get a reply and possibly a minor event is to offer up something so interesting that the staff want to see it play out - but most of the time you’ll get nothing because staff are busy. Keep it up and you can start a rapport that may play out
  • You don’t need faxes or staff to have fun or make memorable rounds
  • I would err on avoiding touching gameplay or interfering with the actual round for those who want to play for the TDM aspect solely
  • Be mysterious for the sake of being mysterious and people will join in
  • Screwing people over can be funny but it’s a social intelligence check for you to know and understand if a given player will roll with it or get OOCly pissed off - this is a big factor that is easy to overlook
  • On the above, consider the meta-knowledge of your ‘coworkers’ for situations. Newer players are easier to trick/convince and generally will be more cooperative and believe you but may not roll with/understand what you’re aiming for
  • Use mechanics/items that are pointless and make them seem important
  • Just be interesting and people will naturally gravitate to you and what you’re doing

2 Likes