I feel like i want to spit some words about xeno balance in general, and how the Queen is kind eating up alot of what makes xenos fun, and instead turns it into a mad capping simulator when slots are filled and marines are satisfyingly pushed far in enough.
Queens and xeno balance in turn, is so heavilly scewed into this single player, that hives live and die just by how they play, few new players want to take over the roll, and on mid-lowpop dying as queen generally means a full game over, unless you have a decent built up cap supply and enough space to hold.
The queen should be a strong pawn in the arsenal of the xenos side, but IMO she should not be the end-all be-all of the hive, xenos dying if shes not a good player at the front, and winning if she is.
Some of the issues i find with the queen being so strong, and also the reasons she is often forced into being the âmain characterâ:
- Shes one of the few can reliably counter pushes, and does so with incredible punishment, a bad marine push will lead to them getting screeched and caps being taken away, the neuro spit is basically the best 1v1 tool that exists, able to completely disable a marine and guarantee a cap
- No real punishment/loss on the xeno side if going out of ovi, queen pheros are limited away from your leads, but they will be following you anyway so that doesnt matter a whole lot, and others around will be plenty to throw out a bit of frenzy and warding into the mass of xenos
Queen is kind of the master of all, pheros, building, single target CC, multi target CC, biggest healthpool and a gibbing ability, no other xeno can even compare, its fine the queen is a strong caste but at the moment without a good queen player your impact as a xeno is highly limited down, and with them it instead gets a bit too easy, marines really need to have a strong plan and execute it quickly in order to win, its certainly not impossible but doesnt sit right IMO.
Heres what i would change:
- Remove queen screech, queen has a single target CC which is the strongest in the game, the only issue i foresee is getting swarmed and bodyblocked, letting queen stomp marines down like she does xenos might be needed
- Make xenos scary without the queen, stepping into literal close range combat with a ravager to unload your mk2 AP mag and trade a frac or two for a possible kill should be punished harder, possibly making t3s just hit harder accross the board, increased delimb chance, more slash damage etc. would all be pretty viable. Generally t3s struggle against a crowd, few tools exist to bring down more marines at a time then just one, and getting swarmed is very easy. It might also be viable to give the crushers 3 tile slash to all t3s, and see if their larger damage output would make them more scary in a group.
- Make getting of Ovi more punishing, remove egg morphers entirely, make all castes able to carry eggs, possibly allowing queen to select where to grow eggs would be workable as well on ovi, but the thought being that huggers/eggs come only from the queen, and from the carrier strain
- Let the queen select a âguaranteed slotâ for t3 herself, or even let the regular t2 slots be controlled too, currently they are outdated, burrower guarantee is worthless as the caste is bad, and you will always need a hivey on your side, letting queen select say, two t2 slots would let you guarantee a hivey and carrier, and the t3 slot could guarantee a boiler, no de-evoing required and no begging needed
The biggest and most fiddly thing here would be space control, xenos cant really punish a push without a good boiler and without a queen scree you would want the others to be able to step up, you want them scary enough that a deathball feels like a bad idea, and making calculated pushes with coordinated CAS/OBs be the way to progress rather then just throwing men at a choke. Also notable is the reduced ease of getting caps, hives would be a bit smaller, and games hopefully a bit longer without xenos getting a steamroll with large cap totals.