Put it to use through 2 rounds, so this is just initial impressions. It COULD be a decent gun and I just haven’t found the right use for it yet.
tl;dr - it’s overtuned and underpowered and doesn’t do anything better than options marines already have (in fact I think it’s worse than alternatives).
Just use an M41 w/masterkey instead.
Here’s a summary of the main points:
- It doesn’t come with enough spare magazines (only 2)
- There isn’t enough spare ammo (7.5 magazine reloads per squad)
- It can only be ordered through Req (and only through purchasing via ASRS it doesn’t come in vendors)
- Burst fire can only be used with the stock
- But the gun can’t fit in its scabbard with the stock
- Damage to xenos is anemic/don’t even bother
- Doesn’t destroy colony walls (the really tough ones) fast enough
- You just generally don’t have the opportunity to use it for its job (the biggest issue)
- Everything it does can be done by a masterkey, c4, breaching charge, or regular firepower just about as quickly if not better
So the idea I had with this was to frontline combat engineer, build cades, run 56D, use the shotgun to breach walls that block Line of Sight. Loadout was 56D (1 spare mag), Pistol Toolbelt (2 mags mod88), XM51 Shotgun (1 spare mag +12 shells couldn’t carry more), and minisentry.
In practice, I never needed to use it to clear walls because I was never frontline enough for that to even matter with 99% of the resinwalls being cleared by guys with knives. In areas where clearing walls might have been useful the walls were unbreakable no matter if I had this shotgun or C4 or nothing. In areas where I could usefully break colony walls, we were breaking them down with CAS, Mortar, OB’s, Regular gunfire, and various explosives anyway.
So to put it simply I never had an actual useful opportunity to use the shotgun for its express purpose. It’s an incredibly niche weapon. Actually the most usage I got out of it was just being in fob clearing a few walls down for cades.
And that’s my biggest issue - the gun is very niche but it’s tuned like it’s a good primary weapon. It’s not a good primary weapon, and it’s not even a good secondary weapon. It’s more akin to having a shovel on you rather than a gun.
To carry a useful amount of ammo (you only get 2 mags total and there are only 7.5 magazine reloads total per squad not per gun per SQUAD) is basically impossible. You’ll burn through it in about 10 or 15 minutes at most. It definitely needs more ammo available and at the moment isn’t good enough to even be a restricted weapon. I was also miffed I couldn’t put the belt in the armor suit slot like I could with a pistol belt (for that matter, ALSO can’t do this with the pistol toolbelt) so I was forced to use a drop pouch for gear instead of a utility pouch which meant my spare slots for mags were taken up by splints/MRE/explosives that I’d have otherwise had storage space for.
The shotgun isn’t dangerous to xenos in any capacity whatsoever, so it’s not usable as a secondary like the mod88 is. You’ll HAVE to carry a primary/secondary weapon in addition to this shotgun. It’s not a weapon, it’s a tool like a shovel or a blowtorch is a tool.
When I was using it, all I was thinking - why am I bothering with this when I could have an M41 - an actual primary weapon, and just put a masterkey on that? I’d have not only more ammo, more reloads, costs less through ASRS, faster switching, more compactness/less inventory pressure, AND the masterkey itself is still actually dangerous to xenos.
Essentially the main competition for this shotgun is an attachment that does 90% of its job already (it’s just not as efficient at busting walls) while simultaneously the attachment is straight up better in every single other way.
Here’s my suggestions for improving this weapon:
Pick whether it’s going to be a secondary weapon or a primary because that determines what you change.
Primary
If it’s meant to be a primary, it absolutely needs to have a substantial damage increase, as well as more ammo available. The amount of space it takes up (e.g. can’t fit much in the belt nor with stock) in this case is fine, because you’ll be dedicating more of your useful space to it anyway, but it should definitely have more ammo available in general. It will have to be in some capacity, equivalent to using an M41, M37, M4RA, or M39. Especially as it’s a restricted weapon. It’s main competition is an M41 with a masterkey, so if it can’t do relatively the same job as an M41 w/masterkey, so not just utility but also killpower, it’s not good enough.
Secondary
If it’s meant to be a secondary, then it needs to carry a little bit more ammo on the belt and be treated something akin to a pistol in utility (e.g. its an oh shit weapon with low sustain). I think this was the intent of it to begin with. I’d strongly consider adding a stun to it like the M37 has, which will give it a purpose and use in combat besides giving up, and thematically fits since it’s a breaching shotgun for blowing apart walls. It might be best for it to actually still deal serious damage per hit but reduce magazine size to 6 from 12.
Primary/Secondary Mix
Possibly you could go a third direction and turn it into a Primary (competes killpower-wise with other primary weapons) by attaching the stock, and turn it into a Secondary (competes utility-wise with other utility gear) without the stock and fits the belt. I think this would be harder to balance and might require the stock doing things that don’t make much sense (like it gains damage or ammo capacity with a stock somehow) but it would make the gun all around more interesting.
Conclusion
Overall it’s nice to see a new weapon but it doesn’t do anything better. Even if you were to ignore the advice and suggestions I’ve given, I think the one thing at a minimum that needs to be done is to make it better at its niche than alternatives and right now that doesn’t feel like it’s the case. In my opinion without changes this new shotgun is exclusively a fob tool for clearing walls and not for anything else.