hry
(harry)
January 17, 2024, 9:38pm
25
man what are you on about it is STILL there?? you are acting like we hide from players in the GAME who has won the GAME which we don’t
edit: i suppose i’ll address more of this
Licon:
Old CM when it was open source: I miss the PR feedback in discord the devs/contri never read at all anywhy. it was place we players could open our mouth and pure 100% salt came out. The higher up’s found it was a bad thing, even tho they said they never read it. They even told us in discord they would never read it, so why take it away? It was a place where us common people could speak out.
literally could not care less if you want to talk about prs in Discussion or in #cm-discussion on the discord. it’s not my problem. if you didn’t care about if you were responded to anyway, why not just talk about it there?
it’s not, people are distinctly unsilenced. i’m not going to stop people making discussions threads here, and if other members of staff are unjustly closing threads, you can let me know and i’ll yell at them:
Have to be 5+ tiles away from each other now
Please stop nerfing things with hardcoded mechanics like this and please stop hand holding things for xeno players just because they cannot think around a problem.
What exactly are marines supposed to be good at if they cannot even setup heavy firepower positions? The counter is Go Around or Gas It. If you charge into 3 56D’s, 2 sentries, and 15 marines. You should die. I’m not sorry. You do not pass go, you failed the IQ test. The maps are full o…
Put it to use through 2 rounds, so this is just initial impressions. It COULD be a decent gun and I just haven’t found the right use for it yet.
tl;dr - it’s overtuned and underpowered and doesn’t do anything better than options marines already have (in fact I think it’s worse than alternatives).
Just use an M41 w/masterkey instead.
Here’s a summary of the main points:
It doesn’t come with enough spare magazines (only 2)
There isn’t enough spare ammo (7.5 magazine reloads per squad)
It c…
In the last few rounds of CM, I have noticed EXTREME levels of disbalance in the xenos to humans ratio; There is almost a 1:1 xenos to humans ratio in the last 15 or so rounds of CM where at round start there is 30-40 xenos and about 50-60 marines on lowpop and even 40 marines to 20-25 xenos at round start. The last round I played there was about 85 marines (Excluding any shipside + non combat roles and there was around 45-50 xenos on first drop. I don’t know what it is but there is something wr…
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