Synthetic Application - Fellowsinspess
What is your BYOND key?
Fellowsinspess
What is your Discord ID?
pissinthenachos
Do you usually play a specific character? If so, who?
Henry Marshall
What whitelist applications have you previously completed?
Synthetic Info:
Name of the Synth Character you wish to play:
Hank
What is your Synthetic’s Personality?
Hank models are described as portraying a down to earth attitude when conversing with fellow Weyland Yutani couriers. Hank was programed to integrate and understand the working man’s woes so he portrays a demeanor like a grizzled truck driver.
How will they react to the different ranks of the USCM, what would they talk about in a one on one conversation? What are their interests? What is an advertisement logline that could be written for them?
With Hank’s experience with a company chain of command he knows how to act when around his higher ups and co-workers. On the job Hank could be seen with rolled up sleeves and joking around with his co-workers but in the presence of his directors he straightens his look and cleans himself almost looking brand new. When referring to higher ranking officers he will acknowledge them by their rank or just simply refer to them as boss or Sir. To the grunts Hank often uses common phrases like sonny, boy or lass and will always refer to colonists by Mr. or Ms. with their respected family name. Hank understands his position as a meager courier and is willing to do their duty to help the troops whether it be in monotones cargo work or frontlines support.
Hank models are specifically designed for logistical transport of colony cargo from point A to B often using colony trucks, trains, and other forms of transportation. Due to potential hazardous environments, Hank is built to work in where the average man dares not go. In short time is money and with the purchase of a Hank model your money is well spent.
Why do you want to be a synthetic/why should we whitelist you?
Personally, I thought it looked fun to play synth rp and game play wise. I would say I am good at rp and playing a character so I wanted to try and apply for a synth whitelist to see if I can play the part of the unliving automatons.
What is your most memorable interaction with a synthetic?
In recent memory I can remember two synth moments that changed my way at looking at synth.
1: I wanted pull a classic prank on CIC by blocking the briefing room podium with a Café vendor. Naturally to some this would seem like a dick move and just a NJP case for an MP. But a synthetic Eve replied “Oh how thoughtful of you Marshall! The Command Staff will not be hungry today.” Sure, it is but a small encounter but it changed my view of how a synthetic would perceive things, after all you are a machine.
2: About roughly 6 months ago I was a UPP dissident on Soro and we were holding the kitchen with roughly 2 other survivors and Malcom the synthetic. Considering we were just a small group of people outnumbered 3:1 someone convinced Malcom to negotiate with the xenomorphs to let us go because “we aren’t apart of the metal hive.” Possibly because it was low pop or the Queen wanted to have a laugh, we were given a pass to leave the colony and survive; I even shared a handshake with a Prime Lurker (HRP is real).
Synthetic Character Story:
This story is more or less some background of Hank:
This story is Hank’s interaction with another marine on a long drive:
Skills:
Engineering:
I have a basic understanding of cadeline theory, although I must admit that I am not a savant when it comes to cades. When constructing FOB cades I ensure to have at least two layers of cades incorporating a minimum of 2 doors of plasteel/folding cades in the wall. For frontline cades, I position them near choke points and include ample space for potential congestion, whether it is for a retreat from a queen or a forward charge. Apart from that, I am experienced in general repairs, replacing APCS, setting up a SMES, conducting comms repair, and fixing sensor towers. Regarding vehicle repair I am familiar with fixing colony vans and vehicle part repair although I have never had the opportunity to play VC.
Command:
Command is probably my least played department. I have some experience as SO and know how to use the tools on the overwatch console and the other gizmos that lie in CIC. I know how to update tacmaps, send and coordinate forward supply drops, and relay information to SL’s or aSL’s about current events and orders.
Medical:
I have memorized most of the common chem mixes and I can fill a full tank of UNGA within under a minute given the ping overlords are on my side. Surgery is the most fun thing I do in medical, and I am a savant in ghetto surgery. I find It more convenient using ghetto tools to avoid the hassle of searching for specific tools in the surgical tray (m5 bayonet my beloved).
Requisitions:
I would say this the department I am most proficient in. I have done multiple rounds as solo QM/RO and gotten so familiar with the req vendors I often man both req lines simultaneously at the beginning of the shift. During a typical round, I make it a point to have at least one frontline and one FOB crate prepared before the marines leave. Additionally, I try to keep a minimum budget of 10k in case of emergencies or the XO or acting commander needs anything ASAP.
What are some scenarios that you can perform combat in? Give us a brief example.
My interpretation of the phrase “Seeking peace but prepared for war” essentially means that a synthetic’s main priority is to support the marines and only engage in combat to ensure self-perseveration. Under no circumstances should a synth be actively seeking combat because it would conflict with self-preservation. The only exceptions to this rule are if Code Delta was activated or the synthetic was made for combat such as a CLF or hostile UPP synthetic.
Combat Examples:
While escorting some marines to the frontline a marine gets grabbed by a warrior and dragged into the dark. In this case I would help pick the marine back up or fireman carry them to safety if they fell into critical condition. After I grab the marine, I would retreat to a secure location where I or qualified personnel can provide medical aid.
When on the frontline a synth’s duty is to tend to marines and never engage in combat. Their priority should be on building defenses or tending to wounded marines should the respective rolls be needed. The only exception for a synth to engage in combat Is if the synthetic is being attacked. If attacked, the synthetic can then harm the threat until it is either disabled, subdued, or ran away.
When encountering hostile factions such as CLF or hostile ERT, a synth is allowed to kill the threats to an extent. This liberty does not warrant terminator like behavior and hunting for kills. Just because you can kill the CLF/Hostile ERT doesn’t mean you suddenly turn into a combat synth. A synthetics self-preservation regardless of the circumstances is its top priority.
Final Info:
Have you been banned from CM in the last month for any reason? Do you have any active jobbans?
No
Are you currently banned from our Discord?
No
Let us know why you were discord banned.
N/A
Do you have anything else you would like to include about your application?
In short, I just wanted to make a synthetic truck driver who embodies the soul of a West Virginian 18-wheeler tucker smoking on Marlboros. I also wanted to include a screencap of my playtimes in case a council member is unavailable to observe me. Hopefully the second tries the charm.
Here are my current marine playtimes.
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