I’m sure we’re all familiar with the same-consistent medical procedures/practices taking place, the injection of a drug, trauma pack, maybe a splint good to go. It is rare that someone goes back shipside for surgical intervention (unless infected or has severe organ damage that a groundside doc can’t handle).
I’m not saying to make medical scripting more difficult or advanced, but I think some variation is necessary. Infection should (make a return) be possible, requiring antibiotics. You ruptured a lung/collapsed lung, damn, you need a chest tube from a Physician. Excessive burn damage to the face/throat; your airway can possibly close requiring a cricothyrotomy from a medic until a physician can administer antihistamines, perform a tracheostomy, etc.
Mainly what I’m getting at is making medic more intertwined with shipside again, instead of push x/y drug, trauma pack, good to go. Instead the medic should be stabilizing these severe, possible wounds and bringing the casualty back shipside where the more advanced treatment is needed. Not saying to cut out medics completely, sure a GSW or topical burn damage is fine for a medic to handle; but a 3rd, 4th degree burn, you’re going to get a skin graft shipside.
Even some variation to drug delivery would be quite cool. Someone’s unconscious, well fuck, you can’t give pills since their is a risk for aspiration, maybe some drugs where injection (IM/SubQ) delivery may not be possible, maybe even IV or IV push delivery.
I’m sure Doctor mains will agree since we get pretty bored sometimes sitting up there doing the same procedures over-and-over, medic mains might enjoy the more critical care, and nurses may have a more special role in well… “nursing” the marine back to health prior to deployment after their procedure(s).
I expect resistance on this due to “let me just shoot aliens” but I believe it’s a change that most will enjoy.
I am happy to consult with any dev who wants to look into this in the future.