Mentor Application - M4L4SS4S
Byond CKEY:
M4L4SS4S
Discord ID:
398666730697654273
Character Name(s):
Sampson ‘Ironfist’ Ponds
SQ-A7
Uahtan Ktal’t
Why do you want to become a Mentor?:
I want to become a Mentor because I want to drag new players into the rabbit hole that is Colonial Marines and SS13. When I first joined CM, I was admittedly lost and relied heavily on reading the wiki, which was sometimes tiresome. As a Mentor, I want to teach new players and be a real person they engage with on how to play the variety of roles found on CM, not just the basics but the nuances and what you find below the surface of a role and without spending hours reading wiki and forum guides.
What gameplay areas do you know and which areas are you strong and weak in?:
Strongest: (In no particular order)
-
Command
For Command roles such as SO and XO I am confident in teaching and explaining the different sections of CIC which a player must be knowledgeable of. From navigating the tech tree, using the OW console to send supply crates, interpreting the tactical map, the keycard authentication for enabling events, and the various consoles in the XO bubble. To take a new player to be able to support or even lead an entire operation (on their own if they roll solo XO or with a fully staffed CIC) -
Military Police
Playing MP is one of my highest-played roles and I am comfortable teaching a new player the tools of their trade, Marine Law, SOP, and different procedures that MPs will go through on the regular such as the arrest, appeal, brig, execution, and NJP procedures. I strive to be a reasonable MP who doesn’t power trip over themselves and I want to pass along that attitude when it comes to playing MP to others who are starting their path down Marine Law. -
Req
I am fully confident that I can teach someone how to take care of Req. From differentiating the vendors containing particular items and helping memorize the fastest way to find some items (such as abbreviations for attachments) to best serve whoever comes to the line of Req. As well as when it comes to the Req supply drops and ASRS Lift. I know how the handle the supply drops from filling ammo boxes, balancing the Req budget, creating or finding metal crates for supply drops, and the different needs of each squad on the frontline such as Bravo with building material or Delta with their gun-specific ammo. -
Engineering
I am far more comfortable with engineering now compared to my prior mentor application. From playing as a Comtech building cadelines on the front or the FOB to being a shipside MT or CE building entire projects on the Almayer. I can explain the different building processes for whatever someone may want to build. Beyond building, I also am aware of charging shipside SMES for ground-side power, chambering the different warheads, and handling the reactors shipside. -
Medical
With my highest played hours put together, I am more than confident in my medical abilities. From diagnosing the different symptoms and conditions to applying the surgery or medicine needed for different issues. I memorized the most common surgeries needed such as fractures, larva removal, and organ damage to be able to quickly perform the surgeries. Also with my experience don’t the battlefield as a Corpsman I know what is best to take and use under different battle circumstances such as IA being a mandatory pill bottle to take and when it’s appropriate to use suture or pump a marine full of drugs on the field. -
Marine / Jtac
From Riflemen up to Squad Leader I’ve played all of the squad roles and I’m familiar with each of their weapons, tools, skills, and objectives that they are required to do on the field. I’m familiar with calling in CAS, Mortar, and OBs but also with manning them as a PO or Mortar crewman on the field to provide support to the Marines. -
Xeno
Having invested more hours into playing Xenos (even with most of them towards Queen), I am confident in explaining the different aspects of each caste pathway and strains of the castes such as playstyles, how to use the different abilities, and what scenarios require what strains. (such as FOB siege needing a Trapper Boiler)
Average:
-
Paperwork
Having played more since my last mentor application I am familiar with the different paperwork/formatting processes needed to enhance the RP within the server. From HC faxes to WY faxes I can teach the paperwork system to others. -
Intel
From finding intel to processing it I am sure that I can support the operation and ensure that we have enough tech points to raise chances of success for the operation. Decrypting disks is my favorite part of intel processing so I am more than able to teach this to another.
Weakest:
- OT / Chem / Research
I am not too familiar with the chemistry behind the roles of OT and Researcher. I know some basics such as brewing thermite, napalm, IA, and ME but aside from that I am not too familiar with the more complicated chemicals/processes like brewing greenos or the different values to make the most broken chemical fires.
How often are to able to play CM?:
I usually play two or sometimes three rounds a day within the range of 5 PM to 11 PM PST.
A screenshot or transcript of your human and xeno playtimes:
Marine playtimes - https://gyazo.com/5b4d9adbbeb3ca68e5f55bc89a64fa71
Xeno playtimes - https://gyazo.com/87a935c5ada9c56a7a6e5026682a5b7c,
Anything else you’d like to add?:
Nothing else to add on my part, if there are any questions I will make sure to answer them.