Thomas Neumann, Solomon Highlands
TheGamer01 - Commanding Officer Application | Accepted
The Benjamin line of synthetics was originally built to assist on early-stage colony projects. On such projects a synthetic could often be the link holding everything together. In colonies such as this, employing a large staff of dedicated doctors and engineers comes at a great monetary cost in terms of life support requirements, and as such, a synthetic like Benjamin was an obvious cost-cutting choice.
Primarily designed to operate on isolated colonies, the Benjamin model was imprinted with a strong loyalty to their colleagues. In addition they were imbued with a highly positive bias towards colonial living in general. This optimism goes a long way to helping uphold colonist morale. With colonies such as these usually being understaffed, Benjamin would always be on the prowl for new potential co-workers. This is shown in their tendency to highlight the positive aspects of a colonial career, while simultaneously downplaying or explaining away any failures or hardships. When deployed off-colony this results in them being somewhat of a colonial propagandist, completely unintentionally, unlike so many other W-Y models.
How will they react to the different ranks of the USCM, what would they talk about in a one on one conversation? What are their interests? What is an advertisement logline that could be written for them?
While interacting with commissioned staff of the Almayer, Benjamin would pay a high degree of respect, preferring to use surnames and conversing in a rather formal tone, always seeking to provide helpful information and observations about the AO. Depending on the mood of the officer, they might point out how their managerial skills would be sought after on a colony project such as the one the marines are about to drop down to. In other cases, he’d try to assure the officer that things very rarely go wrong on colonies such as these.
When interacting with enlisted personnel, Benjamin would attempt to highlight how valuable their skills would be as private security on a colony project. In addition they’d enlighten the marines on the numerous perks and benefits of living on a colony. This could be expressed as comments based on facilities encountered on the ground, such as dorms, bars, kitchens, workplaces and so on.
Due to his deep-rooted interest in extrasolar colonization, Benjamin would almost always try to highlight the good sides of colonial living, while attempting to explain away anything negative the marines might discover on the ground (Such as a Xenomorph infestation and a near 100% casualty rate).
Due to his use on colony projects, the Benjamin line is marketed with the line: “Benjamin, your key to a new world.”
On a more personal note:
Synthetics have always been the most interesting part of the Aliens universe for me. In the Aliens media I’ve consumed, the synthetics have again and again stolen my attention.
Game-wise I believe they’ve got a strong ability to ground people in the setting, which is something I consider especially important for immersion.
On a more mechanical note:
Support roles were what initially got me interested in CM. I’ve never been much of a rifleman player. I played exclusively Engineer+HM back when I started. Only recently did I branch out into other roles, and even here I’ve never truly forgotten my support roots.
My brain’s been churning on this for a while, but I’ve had so many memorable interactions with synthetics and non-synthetics alike that they’ve all meshed together. Even then, here’s a few that still manage to come to mind:
I’ve simply forgotten who it was, but as CO I sat down with a synthetic on the dropship, discussing completely mundane things pre-deployment to a bad groundside situation. I’ve no idea why this particular interaction stuck, but it’s etched into my memory.
While not an interaction per-say, the short interactions round-to-round with the synthetics have always left me with a smile for the rest of the round.
Another more mechanical interaction was with Oliver lately, where we spent our hijack time repairing (almost) every single lifeboat pump and objective. We ended up failing, but the mad dash in the final few minutes of the round was very fun.
I know my fair share of cade theory, and I’m quite capable of creating a good frontline defensive line and/or FOB. A few highlights here is maximizing firing positions, minimizing friendly fire potential via smart door placement, leaving enough room to dodge boiler attacks, bending lines inward to maximize how long hostels are exposed, and avoiding cades bordering corners. For more auxiliary tasks, I can restore comms, power and APCs with my eyes practically closed.
As a whitelisted CO I am deeply familiar with all the mechanical aspects of command, including OBs, supply drops, Overwatch, alert levels, etc.
Medical was my first and favorite support role. In the field I’m able to quickly stabilize multiple patients by myself, treat the unfortunate Incendiary OB victims with no stress, and abide by triage principles. Shipside I’m comfortable with surgery and chemistry, able to do the vast majority of common surgeries/chemical mixes from memory, and knowing various shortcuts in surgery when time is of the essence.
While not my favorite role, I’ve had plenty of interaction with the department while playing as CIC staff. I can get supply drops arranged, FOB crates packed, attachments handed out, metal scavenged, and so on. I’ve had to run the department myself a number of times due to staff shortages, with no issue. I do, however, find playing the role for a full round to be a bit dull, and so I don’t play it very often.
The general gist of synthetic combat restrictions is that combat is wholly disallowed on the active frontline, and situationally allowed in the backlines in defense of oneself or other marines who are unable to help themselves.
Here are some examples:
Generally any situation where I’m alone with a marine, and they become incapacitated due to an opponent. (Or a situation where I’m with multiple incapacitated/non-combat capable marines)
Usually seen in moving between FOB and front or in shattered retreats.
Something more concrete:
A CLF survivor has infiltrated the FOB, and is opening fire on bewildered Bravo marines, who are struggling to fight back. In this case I’d prefer to non-lethally subdue the adversary, but in the case that this is unrealistic I am fully allowed to subdue them lethally due to their non-USCM status.
I’m moving with a small group of marines between the FOB and front, and a warrior grabs one of them. There’s plenty of marines around me, so I’d leave the fighting to them. Instead I’d attempt to recover the grabbed marine and treat their wounds.
I send my deepest thanks to everyone who’s helped me with this application, especially with reading the story