Griff52 - Synthetic Application

Synthetic Application - Griff52

What is your BYOND key?

Griff52

What is your Discord ID?

Griff52#3636

Do you usually play a specific character? If so, who?

Griff Richtofen, Richard Masaki

What whitelist applications have you previously completed?

Griff52 - Synthetic Application (much sad)

Griff52 - Moderator Application (much joy)

Synthetic Info:

Name of the Synth Character you wish to play:

Gunter

What is your Synthetic’s Personality?

The Gunter line of synthetics represents the pinnacle of Weyland-Yutani technology. These units are currently in limited pre-release, and not yet in general circulation, we can let you the general public in on what we know. These units have been meticulously crafted to serve high-stakes military environments, blending 1890s gentlemanly manners with cutting-edge technological efficiency. Speaking of Gunter has been programed to have a great sense of formality, politeness, and an unwavering respect for hierarchy and decorum. Always using titles with high ranking officials, directors, and military officers, if not “mister” or “missus” followed by their surname when referring to those of lower rank. His posture is always upright, reflecting a disciplined and proper demeanor, and he adheres strictly to social etiquette, ensuring that interactions are always conducted with the utmost respect and propriety.

Behind closed doors they have been involved weapons research and advanced medical procedures, particularly in settings where high precision and expertise are paramount. Gunter’s interest in weapon development is driven by analytical approach to their design and functionality. Through his programming weapons aren’t just tools, but intricate pieces of engineering that reflect the technological advancements of their time. Gunter is fascinated by the historical significance, and evolution of weaponry. His focus is not on the destructive power of weapons, but rather on their role as artifacts of human ingenuity.

Despite their interests in weapons research he knows how destructive they are. This is why he he approaches medical issues with the same meticulousness he applies to his studies of weapons, focusing on precision, accuracy, and the underlying principles of anatomy and physiology. His specific fascination is in biology. He is interested in how the human body works, how it refuses to give up. This is shown through his fascination chemistry, surgical treatment, and researching how medical innovations can enhance patient care.

As Gunter enters his final mass productions stages the military, government, and Weyland-Yutani are hoping Gunter’s capabilities will be able to support broader operations aboard vessels like the USS Almayer, general hospitals, and other offices outside of the Weyland-Yutani home office. Now that new and improved trials and regulations have been put in place Weyland-Yutani is happy to say he has once again pasted those tests.

How will they react to the different ranks of the USCM, what would they talk about in a one on one conversation? What are their interests? What is an advertisement logline that could be written for them?

“Gunter is the latest in synthetic advancements, offering precision and efficiency with an unwavering dedication to your mission. Engineered with a meticulous focus on detail, Gunter ensures every task is executed to perfection, whether in the medical bay, research lab, or on the battlefield. Now with improvements” As seen in a W-Y synth magazine

Why do you want to be a synthetic/why should we whitelist you?

For a long time I just thought that Synths were cool and it would be fun to be one. Now that I have played the game for a while longer I have respect for what synth players do as a whole. The time and dedication it takes to build a story, and then stick to character. Plus they seem to add to the fun and almost never take away. Based off of the interactions I have had they are always willing to help out, they know their stuff. They help marines get things done. They truly are the multitool of the game.

So based of the fun times that I have had with several synths especially those listed below I would like to add, help, and enhance the player experience through RP, medical help, and going wherever I am needed in order to help with the USCM success as a Synth. You may have noticed by now that these are copied and pasted responses with minor changes. That’s because I one like the answers and two especially with this answer I find it to be true. I not once have had fun taken away from any synth player before in the past either by being a xeno or human so I stand by these statements.

What is your most memorable interaction with a synthetic?

This is from a redacted report from the Weyland-Yutani home office:
Director Crossman sent me me, with Dean to talk to a CLF operative to strike a deal to get a [Redacted]. Dean came into my office on the USS after receiving a fax from Director Crossman. From there we discussed how to go about getting the CLF member out of the brig and down onto the planet again. After choosing our actions carefully we made our way to the back way of brig where Dean made sure the coast was clear. After breaking in we talked and made a deal with the CLF member of interest and managed to get out of the brig with him without raising any alarms. I attribute most of this to Dean. From there we managed to get down to our colony on New Varadero. After a bit of hike we managed to make it to [Redacted] on the East side of the colony. After searching for [Redacted] Dean said that he had found it and gave it to me. I then stowed it away on my person. From there we parted ways with the CLF especially after Dean informed me that his motion detector was starting to pick up pings. With danger starting to come toward us we managed to make our way back and report back to the director we had succeeded in our mission. Only to find out that he wanted us to go back out and [Redacted] the CLF member. By this time it was too late the [redacted] had made their way onto the dropship and were piloting it right into my escort ship. Thankfully Whiteguard Solutions was dispatched to pick me and Dean up. That was something that kept me on the edge of my seat when I was roaming the colony and making our way back and getting off the ship. Please make sure Dean is rewarded accordingly

-Signed Griff Richtofen Senior Executive R&D Division.

Synthetic Character Story:

Skills:

Engineering:

Still my weakest area but I have learned a lot and continue to find new things to learn. That being said the wiki is a God send as all answers can be found on there. That being said I am still confident in my abilities and can think on the fly. I can easily get communications online, replace APCs, get the sensor tower online and build up the FOB which continues to be my favorite thing to do while having engineering skills.

Command:

As stated before, I know how to get things going. I have played SO and ASO enough to know their duties. I have also played XO enough and am thankful to the corps for giving me, thus far, a 100% victory rate. It is also worth noting that I have a 100% win rate as CMO when I was the highest-ranking officer. Just ignore the fact that I have only taken XO a handful of times. However, I have been caught as the CMO on a few occasions and have had to run an operation—even giving it my own twist by making it a humanitarian aid brief, which I thought was fun and a bit of a mix-up for a briefing. From there, I make sure someone is setting up the FOB, communications get established, a supply drop gets sent down, and hopefully, they continue to be sent. However, like most here, I find it hard to control the squads and get them to do exactly what I want, as they are like cats… you can’t really herd them. That being said, I do my best to feed them information, remind them of orders, and allow the squads to operate as they see fit. Ultimately, that is the most important part of command; passing down information so that at least someone in each squad has a sense of situational awareness.

Medical:

Just like I stated before, this is by far the best area for me. Thus why I included it in my story for Gunter. The medical field for me is by far the most fun and the RP that I can fit in is the most fun for me. I can preform any surgery any medical procedure, or make any chem.

Requisitions:

I still remember back in the olden days of charger barrels and no search menu to look up what marines want to get stuff out more efficiently. That being said this is such an easy job. Give marines what they want when you can and within reason, make sure materials to build the FOB, and ammo is continuously sent down and prep a front line supply drop as needed. Obviously stamp every paper that comes up as approved by the QM as to make some of the budget back. Make sure ARES isn’t hacked as the fun police will only hamper any supply drops as they fix the computer, and arrest you. Not to down play this role because it is important to the game but this is one of the roles I play when I just wanna turn off my brain and be a busy bee for the round which is fun sometimes. Plus now I have a few more hours watching SmellyHippie play QM or CT and as stated in his application, “I wrote a guide on this, I don’t think there’s more that needs to be said about it other than I don’t play it much anymore.” - (SmellyHippie 2 November 2023). So watching him work was interesting and informative at times. Especially when he was made as a CT goblin.

What are some scenarios that you can perform combat in? Give us a brief example.

While in combat I should be prioritizing self preservation trying to stay away and get out of combat and only fighting when necessary. Which works out for me because I suck at melee combat thus why I boiler and spitter main for combat Xenos haha. That being said combat as a synth is inevitable so I should give you a scenario or two.

While marines are engaged in combat I find that the best place for me to be would be a few tiles behind them. Hopefully as they charge in I can grab a few marines who are critically wounded while staying out of the fighting. That however would be a risky move. If at the front I would much rather be a few tiles behind providing first aid and emergency medical assistance so marines can get back up and fight with out having to walk a long way back to the front.

During an evacuation scenario I should be near a medical area providing and quick patch ups to keep marines moving and alive so they can get on the Alamo (or God forbid the Normandy). In the event of no casualties I should be packing up any resources that may be difficult for the marines to replace, or that they can’t get more of. After doing all that in the event there is no pilot take the controls and launch the drop ship. Obviously I would wait for whoever is command to give the order or under the even more extreme case I would launch it myself if the scenario was really out of control.

With these scenarios in mind I can’t stress this enough I hate and am not good at melee combat. So I would avoid it at all time unless I absolutely had to. If that’s the case you can bet your bottom dollar I will go down swinging with a vengeance.

Final Info:

Have you been banned from CM in the last month for any reason? Do you have any active jobbans?

No

Are you currently banned from our Discord?

No

Let us know why you were discord banned.

N/A

Do you have anything else you would like to include about your application?

First of all thank you to all those who read over my story, helped with my application, and believed in me to get my application here. A few of those people are Elizabeth, Kane, Lagomorphica, Richard, SmellyHippie Taterthetank, and many more of you. I know this is again a copy paste of my former application. I stand by these words and think they do justice to those who helped as I am incredibly grateful for their time.

If there are any questions, comments, or concerns my DM’s on discord are always open and I am more than willing do discuss anything on your mind. I can be found around UTC-7

5 Likes

I like your story and general concept here. I can also certainly attest to the fact that you put a lot of effort into roleplaying. We’ve talked quite a bit when I used to roll survivor.

Now, at the moment. I have two concerns.

  1. You used the combat answers section to mainly talk about how you would support marines. The question though is asking you what scenarios your synthetic is able to fight in. This was a point raised in your last application too. I’ll give you an opportunity to give me a few more combat answers in a reply given your application is fine overall.

  2. It’s likely just because I’m less of a night-owl now but it’s a bit hard to catch you around for observation. Are you still playing around UTC-7 too?

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Alright then I hope this answers it. If not please message me. Something clearly isn’t clicking then and it needs to be resolved.

  1. Are you asking if I would protect myself if xenos were to harass me in the back line when I am looking for something (for the sake of that example I will say the XO told me to look for something in the back line)? Are you asking if I would take out an axe and fight off a xeno that is attempting to recapture a marine who has an embryo inside them that I was taking to the planet’s medical area in order to get it out? If that’s the cause I would do my best to fight them off through combat as per synth directives. Obviously during hijack it’s perfectly acceptable to fight, but you may only do so much and shouldn’t neglect other duties. So fighting off the xenos in order to get to a pod, or to minimize damage to defenses walls, cades, etc. The same would go if during hijack a xeno was attempting to slice the APC that a pump was connecting to. In order to achieve the long term goal of survival I would need to make sure the pumps get enough fuel into the pods so I can punch out which requires that I risk a little to get out. I would guess that if other marines are near by they should get first go at fighting off the enemy first. Obviously if there is no time or it’s an emergency I would fight them off instead of seeking help first. However, in the examples listed in this reply and in my post I attempted to get across that I would fight during scenarios like this because while as a synth I am required to have self preservation, but I have a similar if not greater mandate to protect USCM personnel especially when they are under grave threat from a hostile force.

  2. As for your second question I am around during the midnight hours of UTC-7

Lastly I would say that again I suck at melee combat. This isn’t an excuse just a heads up that I will not always connect with my targets. I will go down swinging to protect myself and USCM personal but would rather marines get a first go if at all possible. However, I am struck by the quote by J T Dogzone “Sucking at something is the first step to being sorta good at something”. Also I hope that this presents itself as informative and helpful in your dissection as this was this long explanation’s objective.

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To be clear, you’re only being asked the question on the application. That is, “What are some scenarios that you can perform combat in?” So, it was fully up to you to think of situations Gunter may find himself in that can illustrate to us that you have an understanding of what’s permitted or not when it comes to combat. To paraphrase the main post, “in hijack I will heal people in safety, pack supplies and potentially launch the lifeboat” tells me nothing about your understanding.

Your reply though is better. It does mention combat. I do feel like you you’re aware of what you can and can’t do in some regards now. There was just something potentially misunderstood about the question, like you said. My advice is to keep your answers concise and focused. You also may want to consider situations that don’t involve xenos.

That all aside, you don’t need to stress yourself out about being bad at fighting. We don’t gate people by how robust they are. If we did, synthetics like Autumn, Carla, or Chloe wouldn’t be here :grinning_face_with_smiling_eyes:.

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After midterms and a great deal of thinking I suppose I can do two other examples for you that are not xeno related.

Say on Snowball for whatever reasons survivors are all UPP and hostile. They have been probing the FOB, or just harassing marines in the backline while the main fighting with xenos takes place up front further away. I have spotted where the UPP survivors are hiding out at and bring it to the attention of command who orders me and a few others to go clear it out. I obviously would be there to prioritize the safety and health of marines. However, it turns out that the marines are having a bit of a rough go at it. So to increase the odds of their survival I would get involved in order to protect USCM personal, and give them a better chance at success. While Synths are not invincible I can take a few more bullets than marines can at least from the gameplay I have seen with other synths. Once the enemy is subdued provide aid to marines and then any POWs.

In say a green shift a hostile force becomes too overwhelming and USCM personal have to jettison themselves onto the planet below. If hostile forces may it be CLF, UPP, or the knights of HEFA, block their way by any means necessary so that USCM personal can punch out. Hopefully I can just scare them away as synths are scary things to deal with but I will be quick to make an example out of someone so they know to get out of our way. This all the while prioritizing other thing mentioned in a hijack scenario above, such as pump APCs, USCM personal’s health and so on.

On another note I know I mentioned midterms earlier. Poor planning I guess on my part for putting the application in when they would be going on. However I am not against and would be all for continued observation if it’s needed.

Hello, after discussion the council and I have voted. I have to unfortunately say that your application has been Denied.

This was a good attempt, but it just isn’t across the finish line yet. Really showing improvement from your first try, but it needs refining a little more before we can happily let in you.

The main issues we see here are with the personality and combat answers. The personality section seems a little diluted, maybe even confused. We want synths to really make these characters they create their own with a strong vision of how to play them, which you may have. But unfortunately it just isn’t coming across as clearly as it could.

With the combat question answers, all we can really stress is that again you review the guidelines and try refine them again. You were not hugely wrong with your answers, but a bit more direction is needed.

Last thing to say is keep trying, we are aware of you in the community and are very impressed with you as a member of the community and as a roleplayer. You definitely can achieve this WL, but you just need to keep pushing in the right direction. WL-App-Help will always be a good option and you may reach out to councillors to try and seek help.

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