Pros + Features
- Tank Crews (Commander and Gunner, Loader/Radioman and a driver)
- Multiple Vehicles to chose from with positives and negatives
- Giving a greater variety in gameplay
- Adding to immersion and realism (even though not the main aspect of CM
- Being difficult to drive
- Needing refueling constantly (depending on vehicle type)
- Requiring a set amount of hours to become a armored crewman and even more if you decide to be a armored commander
- Being unable to drive on weeds (if in a tracked vehicle)
- Tech Point cost (making the CIC decide if they really need the vehicles now or later)
Reasoning and description :
I don’t see why these were removed, I really think that this would be a great re-addition. I see that this could be a special thing that people could easily grief with and that’s why this role should be whitelisted or have a long unlock requirement.
I think not only from a gameplay perspective this would be good but from a realistic standpoint, a major armed forces division such as the USCM Falcons don’t deploy armored companies along with vulnerable boots on the ground marines. In a lot of games and movies associated to the Alien universe the USCM deploys with at least a Armored Command Vehicle (Alien, Aliens : Dark Descent, etc.) And if we already have CAS we should have some firepower on the ground other than SADAR.
I wasn’t part of the server when they were around and joined a little after they were removed. I think these could be used to transport wounded and survivors, like they are used in games and movies. I really see a great gameplay and lore opportunity for these vehicles to be re-added.
I do see some division with these being re-added as I have talked to some members about it and some liked it and some didn’t. I think with some tweaking these vehicles could be a load of fun and fair, deployment could follow like specialists and need to be unlocked via the tech tree as well.
I really hope they come back but I see why some people may not like the idea, please feel free to talk to me about it in the comments.
EDIT 1 : I see some people talking about weeds and no turrets, I see some vehicles that could have like a HMG on it but can drive on weeds super slowly and have some other vehicles that have bigger guns but they are tracked and cant drive on weeds.
EDIT 2 : I see more than one vehicle being added instead of just one but have a limit of 2 that can deploy, one with weapons that is tracked and cant drive on weeds and is more for backline defense and then one that is wheeled and can transport troops safely, this one with a HMG or mounted Pulse Rifle
EDIT 3 : I know, a lot of edits but I want to make this information more in your face then having to go through a load of replies. I think having a specialized tanker crew for all vehicles like we have for the Dropships (PO and CC) it would add a sense of realism and fun. If we get them added I think we can all see what needs to change and what needs to be balanced. I really think that after tweaking these things we can not only have a badass thing for marines but a fun goal for xenos to break open every vehicle watching the marines fight for their lives. I really like the idea of having an armored battalion aboard that is ready to deploy when CIC sees fit. Armor would not only help the marines push up into hard fought fronts but also be a downside limiting the speed the marines can get into those (having to wait for the APCs or Tanks to clear the path) and could also give a logistical challenge to the Requisitions staff and CIC staff to supply said tanks and APCs with fuel and ammo.
I don’t think I added a fuel part to the suggestion but having a limit on range of the vehicles making them have to pull off and fuel up at a FOB leaving the marines without a armored squad and having them fight for themselves could make it more fair. Like I said, we really won’t know how to balance these things until we re-add them but I think with time and effort from the community we can make an even more fun and engaging round and server.
EDIT 4 : Made it easier to understand without having to read through the entire thing. AND Changed the title to be more descriptive in what I am talking about (Not just re-adding the vehicles how they were but adding more features)