Grace is designed for Geological and Geographical surveys. Initially designed to help W-Y colonists and scientists, her priority was to handle crew on planets with harsh climates and stressful situations for long periods of time. The UA and USMC purchased a few models as they gave insight into Geological and Geographical data to better help Command staff prepare for operations and Marines to better understand the environments they will be deploying too., as well as being able to form bonds and strongly socialize with crew.
As Grace units are designed for long term operations, they appear friendly, curious and often give small words of advice, this advice can sometimes be redundant and obvious, but her main goal is to prevent accidents and further issues. Grace Unit’s main goal with their socialization is to elevate stress and make sure crew are able to do their job, as with the colonies she was designed to work with if someone was unable to work it could lead to deaths or worse.
How will they react to the different ranks of the USCM, what would they talk about in a one on one conversation? What are their interests? What is an advertisement logline that could be written for them?
Grace. Geology, Research, Analysis, Chemical Extraction units. Designed to better know where you are to know where you are heading.
Grace would treat marines and non-command staff as peers or Co-workers. She is not afraid to form bonds with staff, as strong bonds often lead to higher productivity, and was designed to work with colonists for long periods of time. Her main goal with Non-command staff is to make sure they are still able to do their jobs and be able to work proficiently. She would not be afraid to give small bits of advice to better help them or to consul, her main goal at the end of the day is to support the crew to keep them alive and happy.
Grace would treat Command staff as Site directors or bosses, she would treat them with great deals of respect, but there would be an underling tone of casualness. She would like non-command staff be not afraid to form bonds with her . Her main goal with non-command staff is to best inform them pre-deployment of the planet they are on if they are willing or able to listen. She would be an advisor figure, pointing out possible issues that may occur during the deployment from the Geography of the area, such as climate, speleology (the study of caves) and Geology.
There would be one outlier for both of these, however, that would be research staff. She would treat research staff as professors on top of their field. She would ask them questions about their research, trying to further her own understanding. Not only that, but she would ask questions about the chemicals they have, the hostile’s on the planet, and she would give her own analysis to research to better help them understand situations.
I honestly love playing support roles in this game, it is the main gameplay loop I enjoy the most. Being able to do medical, engineering and req is very appealing to me. I am competent in most things I do. I enjoy Synthetics as a concept and been trying to find a way to work in my love of Geography and Geology into this game, and a Synth would fit perfectly into it.
It is a pretty recent though sadly I forget the name of the synth, maybe if they see this story they can comment and just validate it. So it was on the test merge of NV bringing it back into rotation. It was my first time playing on the new map and it was interesting. I was playing Cynthia with the mule gimmick, which is bringing ammo and supplies to the front such as SG ammo Spec ammo, metal etc basically I’m the PFC that throws stuff at the front to supply it. Well, on this round, the front was on a standstill. So command had called an OB to open up the area. I and the synth who was with me both heard the OB callout and so moved back away from the front, we both didn’t realize, but we were walking directly INTO THE OB. So imagine the horror as we see “the sky erupts into flames” and we are both hit by the OB, luckily I don’t gib, but I do die. So the synth firearm carries me, and gets ambushed by like 5-6 xenos and has to fend them off. They kill a runner and drag my fat ass to the fob to get healed. It was funny as fuck for me, most likely stressful for the synth but overall really memorable interaction.
highly, I know OT, how to build effective cades how to repair APC’s etc
Highly, I play SO and XO time to time, I know how to Load OB, Launch supply drops and understand ML
Highly, out of all roles in the game Medical I would have the most knowelge on
Highly, i know how to supply marines what they need when they need and how to balance a budget
A Synths Goal with combat is self-preservation and preservation of those who cannot defend themselves. They are to be prepared for the worst case scenarios, but not actively seek it.
How my synth would handle different hostile Human factions in the game is very case by case reliant, however she prefers diplomacy to violence and would seek that first if able however since hostile factions are not under ML, she would not be afraid to remove the threat using non-lethal first but if it’s too dangerous or the threat big enough would use lethal means.
My synth when handling Marines who are in heavy breach of ML, would use non-lethal means to protect the crew around them and then detain for MP’s to collect the marine, Unless the CO orders for the synth to arrest and be deputized then Grace would arrest as Synths cannot arrest a marine unless deputized.
Her priority is always keeping crew safe, So if there is a hugger or backliner trying to get at a marine who is not able to fight and is in crit, she would not be afraid to give a few hits in to secure that the Marine is safe. Same goes for her own self-preservation, she would flee but if unable would defend herself.
No I have not been banned in the last month
No i am not
Have a good day and drink water